We do have a 3d artist who can also texture(planning to find a few more in the future when more is done)! Our staff just agreed to put off all work until we can change stuff like hardpoints on existing ships - that’s a pretty huge limitation atm, as opposed to what could be done via the community tools in hw2 classic.
Ah okay, I see what Chimas meant now. Just the whole level thing confused me, like I interpreted it as X being superior to Y. Multiple choice makes perfect sense.
[quote=“Pouk, post:46, topic:679500”]
I don’t know how you gathered your team, if you were the original founder? AFAIK Rebirth is an older thing, that started as a Complex offbranch. Were you the one who put it together from the start? If yes, please do share your experience, we’re interested.
[/quote]I was on the original Complex team’s balance tester group and started the splitoff called “Complex Enhanced” back in 2013. It was a two man project to begin with but slowly grew and gained popularity, and the team grew as well.
Rebirth is in a sense a continuation of that work, but the Complex branch has been abandoned. So basically CE was the original team’s resume(15k+downloads, good player feedback) which was what we used to attract more people to join the team.
The team itself is compartmentalized, with different groups of people dealing with gameplay design, balance testing, art, audio, programming and campaign writing.
As for myself, I’m a junior game designer, currently working on the upcoming Age of Mythology: Tale of the Dragon DLC as balance team lead, and soon Halo Wars 2 as gameplay designer. Rebirth is something I’ll keep working on in my free time.
From the list I can do 2,3,4,6 with minimal xp in the other areas (no art skills though).