I am making this thread for people to discuss there current griefs, complaints, and praises for the way things are, focusing on characters. I will start
Galilea: It still really bothers me that she has every CC in the game, lifesteal, regen, and a shield. ideally i would like these CCs to be choice, Pull or Silence.
Shane: Shane was kind of lacking before, but now that he has Damage reduction on shields and movement speed, it seems that she has slightly too much, especially because she starts with a large health pool and 600 shields. would really like to see a heath reduction if she is going to be a shield fighter with recharge activation and rate in her kit. Aurox should not be canceled out instantly on fetch, instead will be destroyed by taking damage equal to her current shield.
Toby: His position as a wave clearing sniper is fine, but what doesn’t seem to make sense is that his critical hits can hit certain players for over 2/3rds of their health (Orendi, Dragon, Beny, Miko) When he already does massive damage with his shots. Ideally id enjoy a critical multiplier reduction.
Orendi: The only thing, Pillarstorm, being able to do over 3000 damage to a player in 5 seconds or less is insane. Make pillarstorm do 25/50% power for the pillars it spawns. or perhaps a complete functionality change.
Dragon: Let me say that this is going to be a bit biased because hes my favorite. Dropkick is basically useless, a lunge distance and damage increase would be nice. A major health or shield boost would be appropriate, he has a similar healthpool to orendi but a hitbox 2x-3x the size. Perhaps, a 1.5% CC reduction with his passive stacks would be a good fit into his roll as an agile skirmisher. To make Power fist viable, have it replace the clap instead of primary combo. Raise The movement speed at level 5 to be an actual choice against the damage reduction. Level 1 mutation should have its effect + X Seconds, to be an actual choice. and finally give him the 2 second stun back, other characters get 2 seconds as a normal skill and he gets 1 second every 60? Give the size back on his electric splash if its only going to do 200 damage. or increase the damage/add a CC effect to it.
Beatrix: Move the silence farther down the tree, or make it single target, reduce passive wound percentage. lvl 1 left helix should apply to targets that players affected by patient zero attacks instead. Make the impact of her bullets more noticeable and noisy to actually realize that your being shot.
Alani: Map Self heal to Reload button, do something with her level 2 helixes, they really dont help.
Kelvin: With All the regen gear buffs recently his stun could viably be put back to one second.
Increase CC reduction gear to make them usable.
Make the percentages even, 9.1 atk dmg to 10%, i dont see a point to them being strange percentages. round to the nearest .0 or .5%
Shield penetration increase to make more usable
Sheild delay increase from 1.05 to 1.5
Please leave your thoughts below.