Currently, either Firestorm needs to be buffed or Krakatoa needs to be Nerfed

I play on TVHM M4, thank you very much. Excluding the top-tier snipers (Krakatoa, Skullmasher, Unseen Threat and WI), even things like the Firestorm/Storm, Muck, Monocle, Cocky Bastard or even a Headsplosion which are decidedly not Krakatoa level will still oneshot all but the tougher badasses once you get your Overkill going.

I do agree generic Dahl, Maliwan and Hyperion snipers need a buff, yeah. But to Krakatoa level? That’s obviously too far.

2 Likes

Just leave it alone, it’s fine.

1 Like

Again though it should kill that easily it’s a sniper that is what snipers do the same for rocket launchers they are supposed to hit like a truck as both have limited ammo that is thier trade off if it was an assault rifle then yes I would agree an assault rifle doing that much damage is stupid but with such a small ammo pool it damn well want to be useful in m4 also given it’s ammo consumption vs mobs it’s not great

The Krakatoa and FireStorm are equally strong at vastly different things. My sniper Zane loves a Krak, my aoe crowd killer Moze gets more out of a FireStorm.

1 Like

That’s never how snipers have been in Borderlands. Making every sniper Krakatoa level is ridiculous. Your average sniper kills mobs fine, the Krakatoa instakills every enemy in the game including bosses. Making every gun in a gun type capable of that defeats the purpose of those that do, not to mention your average purple guns aren’t supposed to be able to (if they can, like a Hedgehog, that’s just a bonus). Guns as strong as the Krakatoa are supposed to be the exception, not the rule. We don’t need this sort of powercreep (what’s next? Every AR should be as strong as a Clairvoyance? Every shotgun should be stronger than the Lob?).

Ammo is a big deal for launchers and can be a problem for some shotguns but I have never seen it as one for snipers since most consume 1 ammo per shot.

so you go from it almost one shoting all enemies bar some bad asses to for the sake of your argument exaggerating that it now one shots all enemies in the game including bosses ok got it

I said the likes of the Muck/Firestorm which are weaker than the Krakatoa can oneshot enemies bar some badasses. The Krakatoa (and Unseen Threat/Skullmasher) can instakill basically any enemy in the game (or enemy phase for those that do).

Maybe try having some reading comprehension first before responding?

oh OK sorry my bad misread that huh

More nerf nonsense. No thanks.

4 Likes

Then don’t use them. I’ve never understood how this concept is difficult for people. I could run a Sham and Norfleet and destroy all of BL2 easily if I wanted, but I choose not to because that’s boring. I recognize there are some that probably like it though so I’m not gonna try and ruin it for people.

I, for one, am glad that we finally a bunch of actually powerful snipers in the game, because snipers were not in a great place until the Wedding Invitation came along. Sniping is actually fun now.

Well snipers in most Borderlands games are generally pretty terrible aside from a few cream of the crop weapons, so this isn’t a very good thing to base anything off of.

I definitely understand their point though. It does feel like a very uninspired way to make gear powerful just by slapping a 500% damage buff and leaving the gun’s gimmick untouched.

Before the buff, the Krokatoa was a sniper with a weak but appealing gimmick, now it’s a super strong sniper whose gimmick is completely unknown to anybody because it serves no function to the gun now. It would’ve been nice if the buff was split a bit more evenly among the special effect and the bullet damage so that the original gimmick of the gun was actually improved upon.

Ideally, fixes should make the thing that makes a gun special better. In most of the Borderlands games the top tier weapons are the ones with interesting gimmicks, not the ones that shoot bullets hardest. It seems that for BL3, since DLC1, we’ve been heading towards a kind of stale meta of weapons that just shoot bullets really hard.

2 Likes

Yeah, right, lets nerf stuff just before OP-levels… errm “Mayhem 2.0” gets released. Very smart.

1 Like

A stale meta would be something like BL2, where only a few guns are actually good so every build video uses the same weapons. BL3 is doing WAY better than that since these buffs. Right now, it feels like 1/2 the legendaries I find are actually good weapons. Before they started buffing stuff, it did not feel like this at all and snipers in particular were pretty poor.

I can agree with buffing the Krakatoa specifically in a different way would have maybe been better, but otherwise I think they’re doing a great job. For a while there I thought we were heading for another BL2 meta, which was awful.

3 Likes

No more nerfs

3 Likes

That’s largely just due to the fact that the special gimmick ended up being way stronger than intended and not balanced well. Like the Pimpernel for example, which was never intended to be used for massive single target damage. It just accidentally worked that way due to wonky hit boxes.

There were plenty of guns that just hit hard though.

I mean the weapons in the meta are stale. Think of the first few months of the game where the meta gear was the Lyuda, Cutsman, Bangstick, Flakker, Lumps and Scourges, etc…Guns that have special bullet properties like bullet splits or sticky stacking that made using them more than shooting a crit spot.

The batch of weapons we’ve gotten lately, while powerful, mostly boil down to giving something sniper rifle damage levels or higher and just setting it loose. Damage is great, but it isn’t an interesting characteristic on it’s own.

3 Likes

You do realise thats exactly what’s gonna happen in Mayhem 2.0 based on the haphazard way GB has been buffing weapons? Buffing the Krakatoa by this much was a ill-conceived move. If the Krakatoa’s level of strength is what it takes for weapons to be viable at Mayhem 2.0, then what GB should have done instead was buff ALL Maliwan, Hyperion and Dahl Snipers by a fixed degree. Then after that, if they felt some legendaries like the Krak needed a little more spice, give a secondary buff after.

Right now the Krakatoa’s buff impedes GB from levelling up deficient weapon classes as a whole. They can’t give a blanket buff to Maliwan snipers now because then the Krakatoa, Firestorm and Storm would be ridiculously overtuned. Likewise Vladof ARs and Maliwan pistols remain underwhelming, but thats okay because the Sickle and Hellshock are so strong? That’s why the Krakatoa’s buff sticks out like a sore thumb - its too much better than every non-unique Maliwan Sniper to be justifiable, and will simply pigeonhole players to using an increasingly smaller subset of overbuffed guns - resulting in the whole diversity issue of the OP levels again.

2 Likes

I don’t use the Krakatoa, but that’s not my point anyway. The thing is, I don’t even mind a sniper being as strong as Krakatoa (though they’d have to be in the extreme minority) but it should be done in an interesting way, and preferably not so ‘do-it-all’ it invalidates everything else. As boombumr pointed out, the early endgame was way more interesting due to the balance between obscenely strong guns with real drawbacks or required a unique playstyle, and straight-shooting but reliable weapons.

Snipers are actually a very strong and reliable gun type in every game. Only shotguns are stronger on a consistent basis as a group. At total randomness, I’d take a purple sniper in any game over any other gun type (except maybe shotguns) since they are just better on average.

2 Likes

You don’t know this at all. If they base all of the end game difficulty around the top 3-4 weapons then yes it will be a problem. But it hasn’t happened yet. So lets wait until Mayhem 10 is released to complain about it.

Overall, I think the current Mayhem modes have been pretty well done compared anything BL2 ever did, so I am remaining optimistic.

You aren’t supposed to be using non-uniques for end game builds anyway. Non-uniques are just fine for non-end game content. Hell I can run around in anything below M4 with just blue-purple gear.

1 Like

Regardless of how hard Mayhem 10 turns out to be, Purple Maliwan Snipers and pistols are already barely viable at M4, as were the Krakatoa, Firestorm and Storm before they received them. So if M10 is any harder than M4, which it almost definitely will be, those weapons will be even more obsolescent than they are now.

Torgue pistols were decidedly underwhelming in BL2. They werent terrible mind you, but they were probably the weakest pistols… well except for the good ole Harold. So no one used any Torgue pistol except the Harold and yu ended up with the lack of diversoty. Right now the Krakatoa is the Harold of the Maliwan Snipers, unreasonably more powerful than the rest of them, and will only hurt versatility at endgame.

Except, at OP8 in BL2, for all you have said about the lack of diversity, I had no issue using well-parted purple weapons. Lots of them in fact - more than half my Zer0’s inventory was non-uniques. Theres not a single Borderlands game where good ole non-uniques are invalid at end game, because Legendaries have always been about unique quirks which make them stronger than their purple counterpart, not just slapping 3-4× more damage.

2 Likes