Heya guys, I’ll have an example for ‘Cursor’ Mods ready soon. These allow you to define new cursors (either using the base assets or your own) - that will show up in the UI Options Tab for the user to select. For some multi-race Mods (Trek, S.Wars, etc) this would mean allowing the mood to be carried over to cursor colors and icons, without hacking.
I have some ‘best practices’ to explain (probably a new [EXAMPLE] thread) - but it is all very easy. During testing I also created a properly ‘4k’ res HW1 cursor from the original HW1 art - I added a bit of shadow and forward gradient to give some weight… let’s call that programmer’s artistic license 
In the near future I also plan to allow UI elements to define what cursor they show (so that drag bars and text fields can change the cursor, or bars of command icons can show a preview, etc) - as well as allow cursors beyond just the basic named enums… so you can define any string as a cursor ‘state’ - with artwork - and specify it’s use in-game or as UI hover.
So lots of love planned (but not for certain when/if it’ll see release)…
Here’s a great spot to ask for more, voice ideas, etc… Also, feedback on what’s there is appreciated!