- Love and Misery
- Damage you would take increases your health and shields instead.
- Duration: 15 Seconds
- Cooldown: 60 Seconds
- Rabbit Hop - (0/1) You can double jump
- Rabbit Dash - (0/5) Movement speed increases by 5% per level
- time of Your Life - (0/5) During FFYL, fire rate increases by 10% per level and reloading is 15% faster per level.
- Energy Boost - (0/1) When you respawn after dying, your movement speed increases by 100% for 15 seconds.
- Momentum - (0/5) After you get a kill, your reload speed is 15% faster per level for 3 seconds
- Avalanche - (0/5) Your fire rate increases by 5% per level. When your health and shields are full, you get an additional +5% per level fire rate bonus
- Overdrive - (0/1) Vehicles move 20% faster when you are driving them.
- No Delay - (0/5) Your shield charge delay is reduced by 5% and your shield recharging is 10% faster.
- Repetoire - (0/5) After you get a kill, your movement speed is increased by +8% per level for 5 seconds
- Blitz - (0/5) Weapon swap speed is 15% faster per level. Critical hits also do +8% more damage per level.
- Quick Attack - (0/1) Melee attack speed (and end lag) is 25% faster.
- Flurry - (0/1) Most enemies hit with your melee attack are stunned for 3 seconds.
- Hot Iron - (0/5) Your shield capacity is raised by 10% per level
- Quicksilver - (0/1) Your shield recharges by .05% per second
- Electrified - (0/5) Your shield instantly recharges by 20% per level after a kill
- Medicine - (0/5) Your health is raised by 10% per level
- Cold Remedy - (0/5) Your health instantly recharges by 20% per level after a kill
- Rebirth - (0/1) Your health recharges by .05% per second.
- Hardening - (0/5) When you get a kill, you get 1 “Hard Stack” (max 50). When you die, you lose your hard stacks. You gain 1% damage resistance for each hard stack
- Unfazed - (0/5) Your likeliness of recieving a status ailment is reduced by 15% per level
- Survival - (0/1) Your FFYL time is doubled.
- Excessive Pride - (0/5) After you get a kill, you are invincible for .5 second per level.
- Revenge - (0/1) If you kill an enemy during FFYL, you come back with max health and shields, and a +25% firepower bonus for 5 seconds.