Suggestions so far (Please add!):
Give eridium an actual endgame use and make upgrading cost increase with level, possibly up to 1000 e.
limit possible times a weapon can be upgraded, forcing players to choose wisely. Maybe 2 or 3 times max depending on number of parts.
parts can be swapped from guns, but destroys the gun the part is from, forcing players to grind multiple guns to make a better one.
to increase difficulty, maybe only parts from very similar guns can be used to upgrade another gun, such as masher parts for mashers, no other pistol.
instead of upgraded, add a reroll feature to parts (not my idea, will definitely give credit if I find the person who suggested it)
be capable of leveling up weapons, either by rarity or actual level, for a price.
That’s right. I have wanted this since the very first game, and I have finally made a profile just so I can post this.
Customizable weapons. No, I don’t mean skins or trinkets, I mean the parts that really matter.
Now, have you ever had a gun that you really liked? Everyone has! It’s part of the splendor of this entire series! But, have you ever had one that you just wished there was something… changed? Like a different scope? A bigger mag? Maybe a freakin’ stock on that rifle? Maybe it’s good, just fine, but, you just wish the alternate fire mode to be rocket stabilizers and not an under barrel shotgun?
I’m sure we all have. And so, to find that gun of our dreams, we once more head out into the harsh, merciless borderlands and resort to the grind. That endless. Monotonous. Grind. Always hoping that that one last enemy of the millions you have slain may just be the one to drop that dream gun, but always knowing that no matter how much you hide it from yourself, that with the game having “over a billion guns”, you will never find it.
So, what I have mulled over for the past 10 years (10. YEARS.) is how to make customizable weapons possible. And my idea is this: we know weapons are already divided into parts. So, our issue is how to change them. I say add a machine aboard Sanctuary III that can take a gun we wish to customize, one that must be destroyed to obtain its part, and a form of currency to limit how many parts we can change at a time.
Different parts can cost different amounts of eridium, and can cost different amounts on different guns. So, a scope being changed on a sniper costs more than when changed on a pistol, because scopes are typically more important on snipers than pistols. Or, changing mags will cost more on an RPG than an SMG because carrying more rockets can drastically change an RPG’s usefulness.
To add, parts should only be swappable with parts from the same company. There will be no Vladof mags with Jakobs barrels, or Hyperion gun shields with Atlas tracking bullets.