I know we are talking about end game but I would quick like to bring up the current state of ARs while leveling.
The main stand out is the Atlas. Q-system is well overwhelming during your leveling exp. A Q-system of almost any level can last a player for 15+ levels before another manufacturer can catch up. The raw damage makes it’s less attractive accuracy and handling a non issue once you are accustomed to using it.
Outside of that the rest of the Atlas ARs usually have fairly balanced with individual positives and negatives depending on which system it is and what parts it rolls
Dahl was always one of the better ARs while leveling by virtue of how usable they are. High accuracy, good handling reloads that are usually not all that bad, Variable clip sizes, and modest damage made better by the latter points via crits.
Jakobs I don’t think much needs to be said they are usually used as a Sniper alternative when used effectively they are incredibly ammo efficient and help you keep a good pace while mobbing similar to most Dahl guns.
Torgue ARs have there place when you find a good element it feels like for the most part stick or not Torgue gets outshined by the top 3 even when your focusing on Splash damage.
Then we have Vladof and COV. After the buffs to Dahl Vladof ARs just feel like a waste of ammo with fairly long reload times your using more ammo to get the same job done slower. Outside of Vladof ARs secondary functions they just don’t have any stand our qualities while leveling similar to the Shredifier which is a Rate of fire meme as far as I can tell. COV has more or less the same issue with its ARs. Using a long of ammo to get a job that Dahl, Atlas and Jackobs can do better and more efficiently.
For my money I think Both COV and Vladof need to be adjusted. Outside of getting a Lucian’s Call or Faisor while leveling I don’t use Vladof ARs. As for COV it needs to be elemental and so do my character for me to pass up the top 3.