I think your perspective here may be a bit skewed and I would bet that anyone who had to grind out missions like Saboteur, Heliophage, or The Experiment for a particularly useful legendary for PvP back before the legendary drop rate increase and the difficulty dial backs would back me up on that.
You may just have not noticed at the time because the complaints being voiced sounded much the same as the primarily PvE people complaining.
To be clear, I’m addressing the followup paragraph in parentheses.
First, I did farm PvE for the legendaries back when it took a long time (I’ve got posts comparing the number of runs before and after the change) and, even then, general consensus then (as it is now) that it is almost always better to just go with a cheap loadout than including legendaries so that you can spend shards on buildables and gain early advantage. Second, comparing farming private story missions to farming public PvP isn’t really fair: solo v. group, on demand v. waiting, etc. Third, at that time, the PvP lore challenges were even worse. And I farmed many of those PvP lore challenges before they were fixed/nerfed/made easier too.
I’m able to sympathize, I just don’t see it as nearly the same magnitude.
I’d rather have it be “Would like all quests to be mode ambivalent”; since I doubt that will happen (even if it’s something as simple as allowing the completion of a specific story mission on hardcore to replace 1 kill). My problem isn’t with the rewards; it’s with the quests themselves (there’s at least 12 different PvP daily quests, since there are BB kill quests and a faction specific kill quests in at least 2 denominations) and the disparity between time required to complete stuff for PvP (takes way longer, especially with Kill specific limitations) and PvE.
My problem isn’t with a lack of PvE content rewards; I’d like everyone to be able to get the rewards via the mode that they most enjoy (or, at least, without having to spend an inordinate amount of time in a mode they despise; here I define “inordinate” as “3-4 hours for a daily quest”).
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jaden374
(PSN = Jaden8675309 Send me a Friend Req to Team up :0)
#26
On a somewhat related note -
One day I hope Gearbox gives people who mainly PvP (as opposed to PvE) the ability to get many of the best legendaries in BB such as Vow of Zealous Fury.
[quote=“jaden374, post:26, topic:1554691, full:true”]One day I hope Gearbox gives people who mainly PvP (as opposed to PvE) the ability to get many of the best legendaries in BB such as Vow of Zealous Fury.
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In the AMA, there was a suggestion that @jythri liked (and that I wholeheartedly support) to put certain legendaries (both PvE and loot pack legs) and loot packs skins/taunts in the marketplace for purchase for credits on a temporary or rotating basis.
I’ve got no problem with PvPers getting access to PvE legendaries without having to PvP. The blade does cut both ways, but, at the moment, I think it’s more jagged on the backswing (towards PvE).
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jaden374
(PSN = Jaden8675309 Send me a Friend Req to Team up :0)
#28
As far as your last sentence, if Bot Battle becomes part of the normal mode rotation soon (i think it will, even though I don’t particularly like it), I don’t know how much I exactly agree with the sentiment that PvE is on a backswing.
Not to back pedal on old comments, but PvP ers have been at a major disadvantage in credits and loot for about 10 months straight now…So it’s good to see that at least this has been remedied in the past couple of days.
EDIT - btw i just wanted to give a shout out to you for your awesome guides, haha
When I first saw them I was pleased. Then I got a PVP one and said okay, they probabaly expire. Then I got more. That’s all I’ve gotten. I became worried for you guys
While uh, Kitru has already spoken on his opinion about this, that is not the point. You seem to have missed the point. Like Columbus and India kinda deal. The lore for PVE? Easy, one sitting. The lore for PVP? Anyone remember those 25 Ambra’s and 10 double kills? They may be better now, but still arduous to those that don’t like PVP. The point is
I’m pretty sure he knows that. Seriously. There’s no reason to say that. It’s been made clear. The devs even said 2/3 of matches are PVP.
No one has anxiety about PVE. No one gets stresses out by PVE. Why potentially put people through these things for trying to play a game they love?
Ooh. I think people like what they like. If they liked the other world, they’d play that. Connections should just be cut off to be safe. They already started with the PVE changes.
The difference, as I see it, is that “disadvantage in credits and loot” is a far cry from “completely incapable of accessing”. They might have gotten credits (and thereby loot via loot packs) slower but they could still get access to it.
I don’t believe that the access needs to be equal for both modes, but I believe that access should be present for both modes so that, even if it’s easier in PvP, I can at least accomplish it in PvE (though it would be nice if it wasn’t massively skewed). My perturbation with the 40 Buildables daily quest was that the number seems chosen based on PvP rather than PvE.
[quote=“epicender584, post:29, topic:1554691, full:true”]Ooh. I think people like what they like. If they liked the other world, they’d play that. Connections should just be cut off to be safe. They already started with the PVE changes.
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Well, the connections would be cut if they made some legendaries temporarily available for purchase on the Marketplace because, at that point, PvP players could just spend credits (or earn credits by running PvP) in order to buy the legendary instead of running the PvE content.
This is why I like the idea of temporary marketplace availability for PvE legendaries: it’s not on demand so, if you want it and it’s not one of the temporarily available ones, you can either wait until it is or play PvE, and, if they set the price high enough (I’m talking like 15k credits), even if it’s available, you can get it for “free” by running PvE.
I would probably make it available for both plat and credits. The plat version would be automatically max stat. The credit version would either be skewed towards non-max stats or always non-max (to make it act as a money sink).
People don’t have to try every challenge. Play what is fun for the individual, don’t ask to take things away from people who like it. They already said they are trying to make them balanced between PvE and pvp so I don’t think any of this needs to be said.
What?
Blatant disregard for the truth. Attikus has to punch rendain in the face. That’s a minimum of 8 missions alone.
I didn’t miss any point. I understand people don’t like PvP challenges. I will however advocate for everyone to have a challenge for their respective modes.
I just completed my two first Quests, both said “match” , not mission/operation, but were unlocked through a run through “Mike vs. The BattleSchool”-Operation.
Not sure if its a wording mistake, but I thought I mention it. Maybe some Quests are worded for PVP and count in PvE?
(Still trying to figure it out, my Update just got ready 2 hours ago, so not much experience yet.)
That’d be right. But these aren’t titles, they’re lore. Only one challenge is skill based. Many titles are skill based. I should not have to potentially risk my enjoyment of the game to find out how Thorns bow works
Ironic statement. Just do it repeatedly. And it’s one now
They can have their challenges (well I can, I mainly stick to pvp), but it shouldn’t involve the games tutorial daily quests or platinum quests (do only PVP players deserve not to have to pay for skins?) or lore challenges
They are, but some are kill and play incursion, which is more difficult to d in PVE haha
[quote=“Ganjamira, post:35, topic:1554691, full:true”]Not sure if its a wording mistake, but I thought I mention it. Maybe some Quests are worded for PVP and count in PvE?
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There’s definitely a linguistic bias towards PvP (PvP matches v. PvE missions/ops), but it’s present in lore challenges as well, not just the daily quests so I’m not surprised: the various “Complete 3 matches while on the same team as X” (and variations) all use the term match to refer to both PvP and PvE. Those aren’t the problem however. It’s the “Kill X Battleborn” and “Win X matches of X PvP mode” that are problematic.
This may sound crazy, but would it hurt anything to have two daily slots - one for PvE and one for PvP? I seem to have two daily quests sitting there anyway! Then everyone gets a chance at a little plat every day, and people who want to play both still get both.
Also, it might push people to go into PvP that wouldn’t normally (or vice versa) to get the few crumbs of plat, but won’t leave people without a daily to do if they just absolutely refuse to do a certain type of daily quest.
Let me preface what i’m about to say with the fact that in no way shape or form is anything in Battleborn comparable to the timesink that was (is? haven’t played since the last xpac) dailies in WoW, but Blizzard learned a little lesson there about offering the same reward trying to cater to two groups of players. When you offer something everybody wants / desires (in this case platinums, i think we can all agree that the chance to build up plats to buy skins / taunts / boosts etc is something we all want) then people are going to feel compelled to do both to stay ahead of the curve.
To wit, it ended up making things worse, because what was already a timesink, ended up being ever more of a timesink. PvP only players will feel like they -have- to do the PvE quests. PvE players will feel like they -have- to do the PvP quests.
It uh, is one now. Like right now. And you can just punch Rendain in the face. Just . The irony was a response to oh nevermind
Because this isn’t CoD. Most of that game is PVP. It isn’t applauded for its unique and ingenuitive single player experience. Besides, Battleborn isn’t quite comparable to nearly anything. And this game was marketed for both crowds. Now the dailies aren’t. There are no PVE specific quests. Why should they be required to play PVP for platinum when PVP players aren’t required to play PVE? Why is it held more highly?
I believe he’s referring to having to complete all of the story mission to unlock access to the Heliophage (it’s been a long time since I didn’t have anything unlocked so I’m not sure if it’s still this way or not).
The difference there, as I see it, is that you only have to complete them per account and can complete them on any mode. It’s not as if you have to do all 8 story missions with Attikus before you have to complete being able to do Heliophage with him.
Between certain legendaries that absolutely will give you an advantage if activated in a match (Bola’s coughs never drops for me and i hate that mission with the heat of solus *coughs) and lore challenges (claw lunge x amount of varelsi to death coughs hey i guess face off was good for something after all coughs there’s already instances where pvp only players are required to go do pve stuff. if i didn’t want to finish a character’s lore or acquire certain legendaries i might not even do any pve