I have a couple of questions to understand the mechanics of certain damage which will help me search for the right gear.
For perspective I play deathless Moze with Urad annointed weapons.
- How exactly does the Urad annointment apply damage? Is it based off the base damage of the weapon? The reason for the query is that if I use a Kinetic or Cryo weapon this would mean the radiation bonus would be higher than the other elements?
- If I had an artifact that had for example additional Cryo damage as a bonus roll and was using a Cryo weapon, would this bonus also transfer across to the radiation damage? My thought here is that if it did, a Cryo roll would be a better roll than radiation damage roll as it also covers both.
- Does the above question 2 also apply to the bonus fire from Moze’s skill tree for the main weapon element?
- Will additional annointment radiation damage also boost the skill tree fire bonuses or is it just the main weapon element?
My reasons for the above questions is I suspect Cryo is the best elemental weapon when using Urad as the allrounder if you didn’t swap guns to suit an enemy. It’s 10% base damage increase over the other elements makes it catch up to them and if the radiation bonus is therefore more it becomes quite an attractive option. I then want to know what the best bonus roll would be on my artifact. If I stuck to Cryo and got a Cryo damage bonus roll that also boosted radiation and possibly even fire.
I’ve actually been using Cryo Urad for some time now and it’s awesome. I destroy enemies very quickly but then again Moze is strong so it would be good to know the above to see if I’m on the right track or not.