I’ve been musing about this for a while, and wonder how BL3 is going to handle this.
As we all know, differences in levels between the V.H. and opponents result in damage reduction, if you’re too low a level your guns don’t hit as hard.
Seems simple, and it’s easy to implement.
But it has always seemed wrong to me. Why is a gun affected by level differences? It still fires the same slug, with the same velocity, whether you’re 3 feels below or 3 levels above.
What’s a solution?
I think the level difference should be expressed as something directly character related, not gun damage related.
There are many parameters that could be adjusted based on the character’s level difference that make more sense to me.
For example, reduce accuracy. Against a higher level opponent your accuracy falls off, you’re not as able to handle the movement or other behaviors of a higher level opponent, heck, you can’t crit. Weapon sway, reload speed, perhaps even movement speed during combat are other attributes of the character not the weapon that could be reduced to more “realistically” reflect a V.H.s reaction to a higher level opponent, and would achieve similar results to simply lowering damage.