I guess it depends on the character…
One thing I have yet to grasp is how +%attack speed work. In short, does it benefit slow or fast characters better. It’s just how the numbers are handled, but I don’t know yet. My own experience with OTHER games is that the slower the character, the higher the bonus. But I have a feeling Battleborn is working the other way shrug
Likewise, attack damage probably won’t benefit enough a character with low damage on his primary and secondary attacks ( it doesn’t affect skill damage, but there are a few exceptions ! )
And if you’re playing a character who often has to take risks, taking even more damage might not be a good idea ( even if that -4.64% isn’t THAT high ).
I guess it could benefit a character like Marquis who tend to fire slowly for high damage, and tries to stay mostly out of harm’s way. I guess it could also benefit a high-risk Phoebe, but it’s high-risk.
Orendi would probably want to avoid that since she got the lowest health pool and shield of the cast, but I don’t play Orendi. Montana would probably NOT be a good choice either, since his strength is in his resistance, but he doesn’t hurt that much with each hit - it’s just that he hits a lot.
It really depends on the character you intend to play with, in the end