I’ll just do a quick writeup of stat values, since I’m curious too. (Values are all at OP8, with no BAR. I will be using commas to denote thousands, as well as periods for decimals, as I am American)
Salvador -
Base Health: 530,564
Health Regen per sec. while Gunzerking: +2.5% (I think this is right?)
Damage Reduction while Gunzerking: +50%
SHIELDS
Rough Rider -
Damage Reduction: +20%
Bonus Health: +974,638 (flat)
Blockade -
Capacity: 1,399,191
Delay: 1.79 => Recharge Rate: 256,368
Damage Reduction: +38% (according to the wiki)
Evolution -
Capacity: 794,634
Delay: 1.98 => Recharge Rate: 112,838
Elemental Resistance: +86% (does not work against non-elemental)
Bonus Health: +1,042,341 (flat)
COM
Legendary Titan COM -
Health Regen per sec.: 9,256.2 (flat)
Reduced Shield Capacity: -211,571 (flat)
Relevant Boosted Skills: +5 to Hard to Kill, I’m the Juggernaut, and Asbestos
RELICS
Blood of the Ancients -
Bonus Health: +62%
Blood of the Seraphs -
Bonus Health: +39%
Health Regen per sec.: 1%
Skin of the Ancients -
Typed Resistance (up to 3): +~26-30%
Bonus Shield Capacity: +38%
##SKILLS (with Legendary Titan)
Hard to Kill 10/5 -
Bonus Health: +40%
Health Regen per sec.: +1%
Asbestos 10/5 -
Incoming Status Effect Dur. Reduction: -80%
I’m the Juggernaut 10/5 -
Damage Reduction: 40% (kill-skill, I’ll assume this is up for the purposes of mobbing. In a raid scenario, ymmv)
Ain’t Got Time to Bleed 5/5 -
Health Regen per sec.: +0-4% (based on missing health, while Gunzerking. Not sure how to handle this one, so I guess I’ll average it to 2%)
Sexual Tyrannosaurus 5/5 -
Health Regen per sec.: +2% (for 5 seconds after taking damage)
Come At Me Bro -
Full Heal (once per Gunzerk)
Damage Reduction: +250% (for 8 seconds, once per Gunzerk)
GEAR COMBOS
(Assume Leg. Titan and the same skill-point distribution. I am not counting bonuses from Come At Me Bro or Asbestos, as they are context-dependent.)
Blockade + Blood of the Ancients:
Max Health = 1,071,739
Effective Health = 2,443,564
Shield Cap. = 1,187,620
Effective Shield = 2,707,774
Persistent Health Regen per sec. = +7.5% +9256.2 (flat) => 89,636 (flat)
Persistent Damage Reduction = +128%
Blockade + Blood of the Seraphs:
Max Health = 949,709
Effective Health = 2,165,337
Persistent HP Regen per sec. = +8.5% +9256.2 => 89,981
(Same Shield, same DR)
Blockade + Skin of the Ancients:
Max Health = 742,789
Effective Health = 1,901,540
Shield Cap. = 1,627,688
Effective Shield = 4,166,881
Persistent HP Regen per sec. = +7.5% +9256.2 => 64,965
Persistent Damage Reduction = +~156%
Rough Rider + Blood of the Ancients:
Max Health = 3,040,508 (holy cow, man!)
Effective Health = 6,385,067
Shield Cap. = 0 (duh)
Persistent HP Regen per sec. = +7.5% +9256.2 => 237,294
Persistent Damage Reduction = +110%
Rough Rider + Blood of the Seraphs:
Max Health = 2,694,311
Effective Health = 5,658,053
Persistent HP Regen per sec. = +8.5% +9256.2 => 238,273
(same Shield, same DR)
Rough Rider + Skin of the Ancients:
Max Health = 2,107,282
Effective Health = 5,015,331
Persistent HP Regen per sec. = +7.5% +9256.2 => 167,302
Persistent Damage Reduction = +~138%
(same Shield)
Evolution + Blood of the Ancients:
Max Health = 3,177,267
Effective Health = 6,036,807
Shield Cap. = 583,062
Effective Shield = 1,609,251
Persistent HP Regen per sec. = +7.5% +9256.2 + Evolution healing (having a difficult time finding exact values for this, but it doesn’t feel like a very large amount) => 247,551 + some flat amount that increases as your shield drops
Damage Reduction while Shield is active = +176%
Damage Reduction while Shield is depleted = +90%
Evolution + Blood of the Seraphs:
Max Health = 2,815,499
Effective Health = 5,349,448
Persistent HP Regen per sec. = +8.5% +9256.2 + Evolution healing => 248,574 + some flat amount
(same Shield, same DR)
Evolution + Skin of the Ancients:
Max Health = 2,202,066
Effective Health = 4,800,504
Shield Cap. = 892,970
Effective Shield = 2,714,629
Persistent HP Regen per sec. = +7.5% +9256.2 + Evolution healing => 174,411 + some flat amount
Damage Reduction while Shield is active = +~204%
Damage Reduction while Shield is depleted = +~118%
(Gear used for numbers)