Look, what I’m saying is that it doesn’t matter whether Gunzerking is active or inactive, the effect is exactly the same. You say I took your comment out of context, but what other context is there? You were specifically discussing the value of the DR present on that skill. I am specifically discussing the value of DR. Is there some contextual cue I’m missing here?
As far as defensiveness goes, it would be really great if you would stop, because as I said, it was not my intention to (nor do I believe that I did in fact) insult you. If I included a comment without a source, I would have a difficult time convincing anyone that the issue exists. What would you have me do? I don’t see how I could quote anyone without their name accompanying their speech, and making up a name to go with a quote would be dishonest. I did not say your line of reasoning is deceptive. Proof:
“[A] great example of the misunderstanding I have been seeing” implies that the issue is widespread. I never suggested it is exclusively your mistake, or that you’re trying to pull the wool over the community’s eyes. I honestly don’t know how I could have crafted my post to be more satisfactory. At any rate, I apologize if I made you feel targeted, I sincerely did not wish to cause offense.
To reiterate the issue of Gunzerking or not Gunzerking, my point is that it ultimately does not matter. The value of I’m the Juggernaut does not change, at all, regardless of other active DR on the player. It does not matter. As an example:
DamageInitial / ( 1 + DR ) = DamageFinal
100 / 1 = 100 , 0% effective damage reduction, 100 * 1 = 100
100 / 2 = 50 , 50% effective damage reduction, 50 * 2 = 100
100 / 3 = 33.3 , 66.7% effective damage reduction, 33.3 * 3 = 100
100 / 4 = 25 , 75% effective damage reduction, 25 * 4 = 100
100 / 5 = 20 , 80% effective damage reduction, 20 * 5 = 100
100 / 1.2 = 83.33 , 16.67% effective damage reduction, 83.3 * 1.2 = 100
100 / 2.2 = 45.45 , 54.5% effective damage reduction, 45.45 * 2.2 = 100
100 / 3.2 = 31.25 , 68.75% effective damage reduction, 31.25 * 3.2 = 100
100 / 4.2 = 23.81 , 76.19% effective damage reduction, 23.8 * 4.2 = 100
100 / 5.2 = 19.23 , 80.77% effective damage reduction, 19.23 * 5.2 = 100
The end of each line might seem a little obvious, but the purpose is to illustrate the linear progression of DR in Borderlands 2 and TPS. No matter how much DR you stack, it always, always, always provides the exact same defensive benefit. I want to make this clear, beyond a shadow of a doubt, as there seems to be a communication issue between us. I’m not saying 20% DR from I’m the Juggernaut is balanced or not balanced, that is not for me to decide. I am merely attempting to convey that its value is fixed, and one need not worry about whether Gunzerking is or is not active, as it will have the same contribution regardless.