The HW1 Cloak generators can be tripled up for perma-cloak. The reason for the current timing is to only allow a single perma-cloak task force, with a spare somewhere else. A pair is enough to make a run to target, then they can recharge while the fight is on.
A pair of HW1 cloaks, with a gravwell in the center of a broad formation, has been in my playbook since '99.
It is still valid today, but can be turned into something hideous in HWR.
HW1 player transfers 2 cloaks and a well to a HW2 player that has 4 Marine Frigates handy, and maybe some sensor distorts.
HW1 cloak/gravwell group with a Hiigy BC is just nasty. Hard to strip modules when a cloaked gravwell is active. This frees up a BC slot for Fire Control and a Hyperspace… then the whole shebang is mobile and cloaky.
The downside is the current visual and GUI side-effects of using the special of a race not your own.
I have had Taidani team mate tell me that his ships inside my Hiigaran cloak field would flash enough to bother him. Trying to be a nice guy and cloak resourcers… and give my ally a headache.
I had a Hiigaran team mate tell me that every time he attempted to use my HW1 cloaks or wells that I transferred to him… his GUI would disallow 3D movement and/or ship selection for a short time.
Once these and other small control issues are resolved, then you will see mix-n-match strats that will make you forget all about the time limits.
Perma-cloak a HW2 carrier for close-in production support.
2 HW1 cloaks escorting a BC with a HW2 cloak. Throw in HW1 well. Drain enemy tears into martini glass.
Hw1 wells spread across every ally to keep ship caps for HW1 player.