Won’t take long to write out, some skills might change with multiplicative testing.
[SIZE=“5”]This will be on hold while we figure out the issues with some of the skills, for some information go here.[/SIZE]
Bad: These skill sucks, only spec in it to get further down the tree, and only if there are no better options for you.
mediocre: Very specific and it can be good but requires effort and the outcome tends to be lack luster.
Average: Can help, not bad choices for going down trees.
Good: Good skills are worth specing into, they will help without necessarily being the focus of your playstyle. Definitively worth taking.
Outstanding: Skills of this rating will be gamechangers and should be taken by almost all players.
Hero Of This Story
Best Foot Forward - Good
Keeping the clones out longer is rarely a bad thing, just waiting on testing for the diminishing returns.
While your Action Skill is active, killing an enemy increases your Action Skill’s Duration. This skill has diminishing returns. Summon Digi-Jack Duration: +0.5 seconds per kill.
Bolster – Bad
Because of the teleporting counting as a death this skill won’t get much use, it can be decent enough if you don’t move too much or are a sniper but that’s a stretch.
Increases the Maximum Health of you and your Digi-Jacks. Also, the longer a Digi-Jack is alive the more damage it does.
Max Health: +3% per level
Digi-Jack Max Health +6% per level
Digi-Jack Damage Bonus: +2% per second per level
Just Compensation – Good
This just screams IVF abuse on raids.
Increases Magazine Size with all gun types, as well as Grenade Damage. Bonuses increase for every Grenade missing from your supply. IF you are carrying the maximum number of grenades, you receive no bonus. Grenade Damage: Up to +8% per level, Magazine Size: Up to +12% per level.
You Have My Shield - average
Not a bad skill, but it’s mostly used for exploding jack builds. It flops in a lot of situations depending on what shield you use.
Your Digi-Jacks get a copy of your Shield
Take Their Freedom – good
Whenever you or your Digi-Jacks kill an enemy, you and your Digi-Jacks gain Health. Heals 2.5% of Max Health on kill.
Jack’s Cache – average
This can be really amazing if you throw a **** ton of grenades but even then there are times when it’s a dead skill and to keep consistancy you have to chuck one when you’re at 4 since it depletes all stacks so 5+ is wasting potential grenades.
Whenever you or your Digi-Jacks kill an enemy you get a stack of Cache. Throwing a Grenade when you have 4 stacks consumes all Cache stacks instead of Grenade ammo.
Inspire – Bad
Literally does nothing but has jack talk to you. It is quite hilarious and worth the point for laughing sake but for efficiency it’s completely useless.
This is a skill guide on how to min/max a build it will not be outstanding please stop suggesting it
Jack will occasionally Inspire you with words of Greatness.
Lean on Me – Average
This could turn out to be really bad.
Increases Fire Rate for you and gives your Digi- Jacks a chance to fire a Bonus Corrosive Shot based on how high your Health is. Fire Rate: Up to +7%, Digi-Jack extra shot chance: Up to +7% per level
On My Mark – Buggy
Press F during your Action Skill to cause your Digi-Jacks to throw a copy of your Grenade at an enemy under your crosshairs, You can do this once per Action Skill Activation.
Hero Pose – average
It’s not bad but the buffs are kind of low.
Increases Shield Capacity, Shield Recharge Rate, and Shield Recharge Delay.
Shield Capacity +4% Per level
Shield Recharge Rate +4% per level
Shield Recharge Delay -4% per level
Persistance – Average
It’s not a bad skill persay but just a bit weak.
While your Action Skill is cooling down, you gain Shield Capacity and Health Regeneration. The lower your Health, the stronger the Regeneration. Regenerates up to 2% of your Max Health / sec, Shield Capacity: +8%
Resolute – Average
You and your Digi-Jacks gain Damage Resistance and Weapon Damage for a few seconds after you take damage. Damage Resistance +4%, Weapon Damage +7% per level
Promote the Ranks – average
This is only average because of the digi-jack mechanics
Your first Digi-Jack spawned will be a Badass that deals Increased Damage, Increased Health, and can launch a powerful Digi-Missile Barrage. Each Digi-Jack spawned afterwards has a chance to be a Badass. Badass Digi-Jack Chance: 33%
Integrity – Outstanding
You deal bonus Weapon Damage against enemies who are below 40% Health. If you have not damaged the enemy previously and the enemy is under 40% health, you deal extra Weapon Damage. Damage bonus: +8%/level, Bonus Multiplier: 4
Collaborate – Lime
Whenever A Digi-Jack dies, you gain a stack of Collaborate. You and your Digi-Jacks gain a Damage Bonus equal to the number of Collaborate Stacks you have. All Collaborate Stacks are lost when your Action Skill ends. Damage Bonus +1%/stack, Digi-Jack Damage Bonus +1%/stack, Max Stacks: 10
Diversify – Mediocre
Your Digi-Jack’s wrist laser is now a Shotgun Laser.
Synergy – Outstanding
Kill Skill. Killing an enemy grants increased Weapon Damage and Critical Damage for a short time. Weapon Damage and Critical Damage +6%/level
Teamwork – Outstanding
/5 you get 2.5% healing per second for each stack, and its not hard to get stacks. At 10 stacks thats 25% health back per second and unlike collaborate this stays for a duration after your skill ends. It is so powerful I have mostly been running it at 3/5 or 4/5 because 5/5 is overkill healing. Skills that are so good you don’t need to max them out are outstanding. - Derch
If an ally enters Fight For Your Life or a Digi-Jack dies, you regenerate Health for a few seconds. This effect can stack up to 10 times. Regeneration rate: +0.5% of Max Health/second.
Commitment – Bad
Right now I can’t seem to get this past 4 stacks and they seem to go away to fast. Sure your digi jacks die quickly but 6 seconds a stack decays, and your jacks are living long enough for when they die again your previous stack is gone. So at MAX you are getting a fire rate boost of 8% and reload of 16%, but most of the time less. Sure its one point but this tree has 5 one point skills, if you invest in them all because they are one point that is an entire 5/5 skill you loose. Skip it - Derch
Whenever a Digi-Jack dies or a friend goes into Fight For Your Life, you gain a stack of Commitment. The longer your friends are in Fight For Your Life, the more stacks you gain. Stacks granted when a Digi-Jack dies last for 6 seconds, and stacks gained from other players are quickly lost when they exit Fight For Your Life. You get a bonus to Fire Rate and Reload Speed for each stack of Commitment. Fire Rate Bonus: +2%/stack Reload Speed Bonus: +4%/stack per level.
Optimism – medicore
I haven’t noticed the damage really destroying enemies and this is normal mode and its a rank skill so I have doubts on the scaling of this one. The most I have put into it is 4/5 but on normal mode I should notice this more. I say skip it there are better skills. Also it can back fire by the explosion blowing up barrels in your face. - Derch
When one of your Digi-Jacks dies, he sets off an explosion, damaging all nearby enemies. Also the next Digi-Jack will spawn with less Health.
Winning - Bugged
Kill Skill. Killing an enemy increases your Movement Speed for a short time and instantly restores a portion of your Shields. Movement Speed Bonus: +4%/level Shield Restore: +5% of Max Capacity.
Accountability – mediocre
When a friend or a Digi-Jack takes Damage, you gain a stac of Accountability. When you take Damage, you lose half of your Accountability stacks,and when you go into Fight For Your Life you lose ALL stacks of Accountability. You gain bonus Fire Rate based on how many Accountability stacks you currently have. Fire Rate Bonus: +1%/stack, Reload Speed Bonus: +2%/stack per level Max 50 stacks.
Believe – Good
This is what ranger should of been, at 5/5 you get 25% additive damage, 20% fire rate, reload speed and accuracy. Also this com is boosted by a com that also boost synergy. So that at 11/5 and this at 10/5 is really good dps. Why it might be average and not great is that it is tier 5 and a kill skill so not always on, but then again kills are easy and the capstone helps with that. -derch
Kill Skill. Killing An Enemy increases your Weapon Damage, Fire Rate, Reload Speed, and Accuracy for a short time.
Weapon Damage: +5% per level
Fire Rate: +4% per level
Reload Speed: +4% per level
Accuracy: +4% per level
Delegation – average
A portion of Damage dealt to you is redistributed to your Digi-Jacks instead. Redistributed Damage: 5% per level.
Potential - good
I really notice the damage on this, unlike Optimism and its only a 1 pointer. The additional benefit of being able to spawn your jacks in ffyl is really nice. Also the nova is shock and in tvhm a lot of enemies have shields so its quite nice with that. - Derch
When your Digi-Jack spawns he sets off a Shock Nova. Also, you can use your Action Skill while in Fight For Your Life.
Leadership – Outsanding
While this has excited less people than badass jacks and cool weapon swapping shenanigans this is an really impressive kill skill. This whole tree is about letting your jacks die easy and kill skills last for 7 seconds. So for your action skill’s duration you don’t have to worry about them ever being down and on many bosses that really comes in handy. Also this tree has 3 kill skills in it alone. The ffyl bonus is nice as well and will come in handy with increased difficulty.- Derch
When a Digi-Jack dies, it counts as if you had killed an enemy. This can grant you Second Wind. Second Wind can be generated once per Action Skill use.
High-Frequency Trading – Mediocre
It’s just weapon swap speed, it’s helpful but not one of those massive buffs just on it’s own.
Increases Weapon Swap Speed. 15%/level
Incentives – mediocre
You honestly have to swap weapons way too much and lose a lot of efficiency with it and can lose a lot of potential dps.
Swapping weapons increases Fire Rate for a short time. Each stack lasts 10 seconds and all stacks are lost if you do not swap weapons after 10 seconds. 2%/stack Max 4 stacks.
Marginal Benefit – average
It’s not terrible at all, helpful but it is a fairly low chance.
Throwing a Grenade has a chance to Reload all equipped weapons. 9% chance/level
Compound Interest – Good
Shooting an enemy applies Compound Interest to that enemy, causing it to accrue interest for 5 seconds. Shooting the same enemy with a different gun consumes Compound Interest and deals Explosive Damage based on your skill rank and the amount of interest accrue. Only works with bullet and laser guns. Interest rate 14%/sec per level.
Money is Power – Almost outstanding
Can take a long time to get max stacks and has a lot of issues but the potential is amazing, the only reason why its almost is because its easier to screw up than anarchy was plus anarchy had discord.
Picking up money grats you a Money is Power stack. You gain increased Damage with all gun types for every Money is Power stack you currently have. All stacks are lost upon dying or spending money (Max of 999 stacks). Bonus damage +0.25%/stack
Tips on how to get max stacks:
Melee Override Skill. Press to fire Shock lasers from your wrists. This ability has a cooldown. 20 second cooldown/(lowers with level?)
Taxation of Trade Routes – Buggy
Increases your Fire Rate with all gun types. The bonus is based on how many bullets are currently in the magazines of all your equipped guns. The emptier your gun’s magazines, the greater the bonus. Fire rate increased by up to +12%/level
Company Man – Outstanding
The bonus here can turn out to be nuts, if this is 5/5 having one hyperion item is 10%, with bulwark and 3dd1.3 both being hyperion and some of the most used items it’s looking at a 20% increase, mix that with quasar possibly the celestial, this skill is going to get a large damage buff for basically nothing but having normal items on you.
Gain increased Accuracy and Critical Hit Damage with all gun types based on the number of pieces of Hyperion gear you have equipped. Accuracy +1.5% per Hyperion item/level Critical hit damage +2% per Hyperion item equipped/level
Absolute Advantage – Outstanding
This is almost a required skill for jack.
Kill Skill. Killing an enemy causes your shots to have a chance to not consume ammo for a short time. Rocket Launchers have a reduced chance to not consume ammo. Free ammo chance 8%/level, Free rocket chance 4%/level
Supply and Demand – BAD/Medicore
This skill more than likely will face the issue of regening so little when you have higher health it will mean nothing, plus 20% means so very little.
Grants you and your allies constant Health Regeneration. The lower your health the more powerful the regeneration. Regenerates up to 1% of your Max Health/second per level, Allies receive 20% of this bonus.
Laser Surplus –
The video from pax made this look sort of weak but he was level 30 and fighting level 7s.
Slam Augment. When you Slam you shoot a Cone of Lasers in front of you.
Sponsored By… – Outstanding
The wording on this sounds really confusing but it basically means when you switch to a new weapon the that weapon will get one of the below abilities based off the weapon you switched from.
Your gun gains a Manufacturer Bonus based on the last gun you held in your hands.
Dahl – Recoil Reduction: +50%
Hyperion – Accuracy: +30%
Jakobs – Weapon Damage +30%
Maliwan – +25% Damage as Elemental
Scav – Magazine Size: +35%
Tediore – Reload Speed: +35%
Torgue – +25% Damage as Explosive
Vladof – Fire Rate: +35%