DDD: Wilhelm's skills for Organics

Welp… After that…display…I think I’m done here…

Have fun with… Things…

Youll understand my personality soon enough.
It’s vile and repulsive for a reason.

???

Was this a reaction to my post??

I was trying to take a middle of the road approach because in the end everyone is different and sees things differently.

I will drop out now because I don’t think I’m helping.

You never do help but you mean well.
It was probably me, I think hes new.

Updated rankings on FtF and changed descriptions on several skills.

I’m satisfied with FtF being comparably worse than TS.

2 things

The game changer in the DN tree is called “Termination Protocols”

Khim proved Escalation is a type A additive Crit just like TS I would edit that description to reflect that.

I have to test the escalation since the original test said it was which was done by one of the formula people here.
I have to compair the two to see whats going on in there.
Ill make a note of that though.
Fine ill go add that S.

I’d submit screencap proof of the LG UVHM bonus but I admittedly still haven’t gotten Willy to 70 yet.

That will cut down my work by 10%.
Cant say it is that until i have it verified

Raised my Wilhelm to 70 for this, anyway:


The gun I used

image
No skill points

image
Not painted

image
LG but no Fire Support


Painted; 41194 * 1.875 = 77238.75


Now with Fire Support


FS but no paint; 41194 * 1.15 = 47373


FS and paint; 41194 * 1.15 * 1.875 = 88824.5625 (ones digit discrepancy)
Note that 77238 * 1.15 = 88823.7

Cool. Run a test myself and ill get sljm to check.

Was this in any patch notes? I don’t remember seeing it anywhere.
Did any other skills get monster buffs?

It wasn’t; it only got found out by @somebody248d 3 months ago.

I don’t know when exactly it was implemented, but I’ve been running corrosive Wilhelm since mid-TVHM and I didn’t notice any real differences during the transition to UVHM; I guess the LG buff is why.

Wilhelm: “What the hell are you talkin’ about!?”

I did an axton thread a while back that went through a run down of the standard build everyone uses and why those skills are there.

The LG buff has been around since at least the last patch.

The buff could also be unintentional. If LG uses the same code as slag from BL2, the glitch that set the TPS element multipliers to BL2 numbers could also be giving LG the BL2 UVHM slag bonus.

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Nah, even if it was an unintentional buff its not the multiplier slag got from TVHM to UVHM.

Slag’s buff

  • 100%—>200% = x2 multiplier

LG’s buff

  • 25%—>87.5% = x3.5 multipier

You’re not taking the original base damage into account.

Slag on slag:

+0% = mult. of 1 --> 1 * 1.5 = 1.5 = +50% extra damage

Non-slag on slag:

+100% = mult. of 2 --> 2 * 1.5 = 3 = +200% extra damage

LG:

+25% = mult. of 1.25 --> 1.25 * 1.5 = 1.875 = +87.5% extra damage

All I’m hearing is this could get patched since it sounds unintended.

Makes sense if its calculated in game like how I assume slag is, instead on the skill card. It could also just be a coincidence, and it merely got a 50% stealth buff like how the IVF was stealth patched into the Bosen’s loot pool.