So as the title implies this is a thread that is going to be dedicated to anything and everything Deande.
Everyone is welcomed to offer their input as this will help making a collective analysis of Deande and her skills. I will do my best to keep this page updated. I will provide some basic numbers I have collected from personal gameplay and comparison.
HP: 983 (+65 hp per level up)
SHIELD: 300 (no increase per level up)
MELEE ATTACK: 73 (+3 per level up), 107.38 (Helix 7 ‘Fan O’ War’)
RANGED ATTACK: 58 / doubles every 3rd attack (+2 per level up), 73.16 (Helix 3 ‘Fan Appreciation’)
HP: Max 196.6, 255.58 (Helix 2 ‘Refined Emitters’), but if Deande’s is lower when summoned it will match that.
SHIELD: Deande’s shield level at the time of summoning.
MELEE ATTACK: 18.25, 27.375 (Helix 2 ‘All Safeties Off’)
RANGED ATTACK: 14.5 / doubles every 3rd attack, 21.75 (Helix 2 ‘All Safeties Off’)
"Cloaks Deande and deploys a decoy to fight in her stead."
DAMAGE: Base damage listed above. / 200 Damage on expiry or death / 230 (Helix 6 mutation ‘Ire’s Echo’)
DURATION: 8 seconds / 15 seconds (Helix 9 ‘Lingering Light’)
COOLDOWN: 28 seconds / 21 seconds (Helix 9 ‘Improved holographics’)
"Deande charges forward, dealing damage and pushing back enemies and weakening them."
DAMAGE: 200 / 70 per tic (Helix 1: ‘Ground Zero’) / 230 (Helix 6 ‘Burst Brawler’) / 80.5 (‘Ground Zero’ & ‘Burst Brawler’)
COOLDOWN: 18 seconds / 13.5 seconds (Helix 8 ‘Energized’)
ADDITIONAL EFFECT: Weakened (lowers character’s attack damage by 30%)
"Upon activation, Deande unleashes a flurry of strikes directly ahead of her striking up to 5 enemies."
DAMAGE: 50 damage per strike / 10 strikes total.
DURATION: 3 second activation
COOLDOWN: 70 seconds / 60 seconds (Helix 10 ‘Gathering Storm’).
THE ELEMENT OF SURPRISE
"After uncloaking, all skills and attacks deal additional damage."
DAMAGE: 25% damage increase.
DURATION: 3 seconds after uncloaking.
+50% Dash on Holotwin - H1 - Turns Burst Dash into AOE
+50% decoy attack damage - H2 - +30% decoy health
+18% ranged damage - H3 - +10% life steal on melee
+40 Burst Dash damage - H4 - Burst Dash 50% life steal
+3 sec Slow effect E.O.S. strikes - H5 - +25% ‘backstab’ E.O.S. strikes
+15% Burst Dash damage - H6 - +30% movement speed Holo.
+18% melee damage - H7 - +23% damage vs. Weakened
+40 Burst Dash damage distance - H8 - Burst Dash -25% CD
Holotwin -25% CD - H9 - Holotwin +7 sec. life duration
Blink Storm spawns a decoy - H10 - -5/-10 sec on Blink Storm kill
- Rank 3 / Helix 9 “Deft hands” - +50% shield penetration on Burst Dash.
- Rank 5 / Helix 6 “Ire’s Echo” - +15% decoy death damage & +3 seconds slow effect.
- Rank 7 / Helix 3 “Uppercut” - Adds knock-up effect on melee strike.
- Rank 9 / Helix 5 “Beast of momentum” - +10% movement speed for 3 seconds on enemy kill.
- Rank 12 / Helix 1 “Wonder Twins” - +25% life steal on Holotwin.
- 9.15 Attack Speed.
- 3.92 Cooldown Time.
- ‘Deande Only: Activating Holotwin causes your shields to immediately begin recharging.’
I will post any builds that people post in this thread here. Please provide the Helix choices and a overview of your choices and goal of your builds.
H1: L - Helps for either setting up ‘backstab’ or fleeing.
H2: R - Increased HP to help decoy last longer.
H3: L - Increased ranged damage…yes please.
H4: L - Increased damage…again…yes please.
H5: R - The backbone of my build. ‘Backstab’ effect!
H6: M - After some testing I found this works great against Melee’s who take the twin head on.
H7: R - While the increase does not effect everyone, it’s overall increase on your current target is to good to pass up.
H8: R - Took the CD as I am not sure on the distance.
H9: R - Great combo w/ H2 HP increase.
H10: L - This is a no brainer for me. another decoy…
- My build is mainly focused on heavy hit-and-run ‘backstab’ damage with the ability to close the gap and/or flee with all the movement speed increases on Holotiwn. H2 and H9 choices combo nicely for a decoy that last longer, again allowing more time for ‘backstab’ effect.
Secondary attack is a ranged and damage doubles every 3rd attack making her ranged attack fairly good for a melee character. (Close-Mid range, after mid range distance fans will curve outwardly.)
Deande’s fan strikes have a natural ‘life steal’. This includes her ranged attacks. The ‘life steal’ is 15% of the damage dealt by melee or ranged fan attacks.
Ult goes through friendly’s. Use this to set up behind big minions or characters like Montana.
Deande does not uncloak on decoy death, only on ability/melee use or cloak timer runs out.
Decoy’s shields will regenerate over time and can be healed by allies.
Burstdash’s weakened effect applies to all enemies hit with ‘Ground Zero’ helix 1 option.
Helix 4 ‘Drain Dash’s’ 50% ‘life steal’ effects every tic from Helix 1’s ‘Ground Zero’.
Using Deande’s melee strike while sprinting will do a drop kick. If looking up while doing this you can propel her to increased heights.
- Fan of the Retreat.
- Violent Endoskeletal Graft.
- Violent Ability Catalyst.
+9.80% Attack Speed
+10.85 Attack Speed for 5 seconds after landing a melee hit.
-4.20% Cooldown Time.
+9.18% Attack Damage.
+7.00% Skill Damage.
“Shields immediately start to recharge on Holowin activation.”