First off, let me start by saying that Deande is my favorite character and to me, she’s the best Battleborn to be made. From her clone to her cinematic ult, it’s all great. But she’s not perfect…far from it. There are a few issues I’d like to address.
First things first is Deande’s hitbox. Out of every melee character in the game, Deande is the hardest person to land hits with (even when you’re really close to a person). If your opponent dances around you, you’re screwed. And even when you finally get in their face, a simple quick melee and you’re back to figuring out how to close the gap on people just to land a hit. I’m sure some people might say that the solution to this is to just throw your fans at them, which is awesome and all, but as a melee character, I should be more comfortable in my close range battles than mid range.
On the topic of her throwing fans, I’d half and half say it’s an issue and also isn’t. I personally feel like Deande has the best ranged option for any melee character in the game. With that being said, I’m pretty sure nearly all Deande users were like WTF when they started throwing her fans. Half of me likes that the fans are that way since their curvy nature can help me snipe some people hiding at corners.
The other half of me is like, nah, I shouldn’t have to do math to figure out the best possible angle to stay at to get the best trajectory for my fans. That other half of me just wishes she’d throw her fans horizontally (like Shane & Aurox’s boomerang) instead. But this is just a suggestion which I’m sure isn’t the brightest idea, but I’m open to other suggestions.
The next thing I’d like to address is Burst Dash. I’m not half and half on this (more like 75-25) but I’ll share both of my sentiments on it. The first time I ever used Burst Dash (without reading about what it did) I thought it would have a bleed effect since she seemed to be swiping at ones throat with that move. When I found out it reduced ones damage AND did 200 damage, I was somewhat satisfied. But then I came upon the trouble of actually landing a hit with it. Sure, you might say “Go for AoE in level 1 then” but I’d be giving up 2 things for that one pick.
a) I would lose the ability to push back people I successfully hit with Burst Dash. I can’t tell you how many times I’ve managed to save a dying teammate who was being chased with a successful hit.
b) I would also lose Double Trouble (it’s basically like Orendi’s Nullify in whatever direction you want (level 4) pick). People seem to sleep on Double Trouble, but it’s highly effective for getting out of situations AND EVEN starting up situations by being able to dash forward with it and catch up to someone running/getting to the back of another person to use your ult on them. Which brings me to my final query about Deande…her ult.
Now, when I saw Deande’s ult happen, I was like “That is amazeballs”. But when I finally used her ult, I found myself upset with a lot of things. I’m piling up a montage of her ult fails and when I’m done with it, I’ll post a video here. For those of you who don’t know, some of the problems with her ult are
a) Pre ult - For one to get the best out of the ult, you cloak, run to the side of the person and then bam, ult. Or if you’re lucky enough to find a bunch of people gathered in one spot, you cloak, find a way to get behind them and stun them. The only problem is, the minute you begin to do your ult, you’re uncloaked. Now, I’m not too upset with this, but I am upset with the fact that, unlike Oscar Mike, there isn’t an option on my helix/mutation for me to be able to remain cloaked while my ult is happening.
b) Startup time - I’m half and half about this since there are moments where I don’t mind that 3 second wait…simply because I’m waiting at the corner of the wall for someone to over commit so I can catch them and have my teammates finish the job. But I also hate that people who see me can just sprint away and I’d lose the kill AND have to wait for 10 seconds to be able to use the ult again (or 70 seconds if I get stunned by anything or even knocked up by a thrall). I suggest that one should be able to initiate the ult, and if someone falls into the field of vision, you press triangle (PS4 user here) to latch on to them, or at the end of the 3 seconds, you catch/miss whoever’s in the ult.
c) Ult Catch - On the chance that your ult catches someone or something, you actually find yourself praying it’s the former and not the latter. I once used my ultimate and caught a turret, 3 minions, and my target. Safe to say, nothing died in the ult. I’m guessing the ability to catch a thing in the ult exists because of story mode, where you might want to take on a bulwark or minion bot, but really, in PvP, I have never seen any Deande user ever think “Hmm, these minions have low health, let me stun them and hope my team takes them out”. Or in the event you’re unlucky like me, you find yourself using your ult on a shock turret, only for it to live, shock you while you come out of the animation and probably do more damage to you than it took from you. Which brings me to another point about the ultimate
d) During the ult - Yeah the ult looks amazing to see, but it really makes no sense for my target to recover from my ultimate before I do. Neither does it make that when I catch someone in my ult, if an Oscar Mike or Thorn spotted where I was, they just do AoE on my spot and I die mid ult. This makes no sense since I’m not even on the ground And with this, I’ll address my final point about the ultimate
e) Ult Damage - I probably shouldn’t have named this “Ult damage” but I couldn’t think of a better name for it since frankly, the damage the ult does is slightly abysmal. 500 damage is basically 2.5 Burst Dash’s. Or 2 of Orendi’s Shadowfire Pillar (level 4 helix) minus 50. And you know what’s sad about the Orendi comparison? If 3 people were caught in both pillars, they’re all taking 450 damage but if 3 people are caught in Deande’s ULTIMATE ABILITY they’re taking roughly 167 each.
The ult needs a lot of work, and even if the damage isn’t slightly buffed, there shouldn’t be a punishment (cus that’s what it honestly feels like) for catching multiple people in the ult. I shouldn’t lose 20% of my full damage potential for every extra person/thing I catch in the ult. I suggest that that 20% be 10% so if I somehow magically stun the whole team, instead of everyone losing 100 HP, they’d lose 250. There’s no other character in this game whose ult loses its punch because multiple people are in it, so if this could be fixed, it’d be highly appreciated.
I really do sympathize with my fellow Deande users who go through all these problems aforementioned. It’s hard to be the blade in their back and the whisper in their ear when your blade doesn’t feel sharp enough, and your voice isn’t loud enough to be considered a whisper.
I’ll appreciate suggestions or your frustrations as well.