To preface, someone who talks with the balance designer often passed on that they’re working on ways to keep her on her target. Exact what this means is unkown, but would likely help this problem.
You’re very accurate except for a few minor details.
Apparently, the agile and mobile labels indicate how helix choices and skills allow them to move better than other characters. With her (very small) dash, her left helix jump at level 1, beast of momentum, and escape plan, she does have multiple mobility options.
You cannot swap level 2 helices with level 5. Level 5 ALWAYS affects the passive. This is true for all characters, and likely why True Strike is Phoebe’s passive rather than talent.
Interesting tidbits
Montana is the only character slower than her (Alani was buffed in that regard)
There’s video of an IGN employee messing around with her. Her hitboxes are, larger, dash animation very different, and speed faster. She also attacked faster. This was all changed before release. Lump her in with Mellka as characters who got drastically changed pretty late (Mellka used to have a knock up like old Deande and stealth, as well as a much stronger melee
On topic, I agree with you. Good post. Good day
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