Deanne Cloak and Dagger challenge

Do the renegade mission, has a bunch of fairly weak enemies all the way through it.

Wait until they stack up a little after spawning then use your decoy as a distraction then dash into them and start swinging.

Took me a couple of hours to get the last 280 or so I needed.

Sorry I am not sure the name of the pve mission
do the mission with the “weak minion” the slim purple enemis I think the Void ?

Or the mission with the small robot; your AOE Dash will kill them; its slow it will take alot of game though :slight_smile:

Do the algorithm quest, right after geoff there 3-4 mobs that summon swarmers, kite em around, let swarmers build up. only took me 2-3 plays of the mission to get all of them (eventually ur twin kills the spawn mobs) but if the mobs dont die they will spawn unlimited 1 hp swarmers. stack cooldown to make it even quicker. only annoying part is killing isic at the end.

Thanks everyone! I was able to get it, this forum can close now.

Do you have the “Master of Deande” title now?

I sure do :slight_smile:

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Awesome, got mine last night!

Nice! I hope they increase the level cap cause I feel like its rather pointless using Deande now that I am level 15 :confused: no reward lol

Yeah I know what you mean lol, most of my community members have at least one master title and as much as we love our mains we want more lol :frowning: Now we try new characters and use our mains against full parties or suspected good teams :slight_smile:

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Or when someone uses my secondary character -_- lol lets hope they add a mutations for every single helix level!

That would be awesome, some characters have very late mutations and you wont always get to use them. Thorn and OM for example have level 10 mutations, though I never use them personally you wont always have a long enough game to level that high.

Thats another issue with the game (IMO) more experience should be given by killing a player, maybe a 1 level per kill? half for an assist? and more from minion kills.

If you leveled that quickly from kills the aggressive players would dominate games and the most skilled players would outlevel the rest way too quickly, there would be less incentive to play the objective as well and more to just kill enemies. I like that building generates high XP, I run a set that allows me to generate shards and build early so I can level on par with the early slayers, it’s a great tactic for late game characters like Kleese who can’t do much early game except kill minions and build.

Yeah but killing player isn’t an easy task, this game is no CoD lol two shots won’t kill you. It should be more rewarding. I consider myself a mediocre player and its fairly rare that I die even once in a game.

This is one reason why I love this game so much, the slow TTK means every fight is a tactical engagement instead of just first hit kills like many other FPS games.

For most people, no, but for a highly experienced player using a high DPS slayer they can rack up high kills very quickly and single-handedly dominate a game. The only thing stopping them from winning so easily is that they don’t earn huge XP just for killing while the tactical late-game players build and defend until they’re on par with or even outleveling the high octane slayers. Turtling is a great Incursion strategy, if the XP reward for killing was higher then every mode would just become a deathmatch and Meltdown is already near unplayable as that’s all it really is right now…

I know I love it haha [quote=“Slif_One, post:20, topic:1436403”]
For most people, no, but for a highly experienced player using a high DPS slayer they can rack up high kills very quickly and single-handedly dominate a game.
[/quote]

True but this is a TEAM based game, people should learn to work together and help each other. I never go 1v1 because I always have a teammate with me.

Lol so you’re one of the Meltdown/Deathmatch contributors eh? Shame on you :stuck_out_tongue:

Just another reason why high XP yields per kill would be a bad thing, IMO :slight_smile: I think this would promote less team synergy and more kill happy playstyles. I only go 1-on-1 when I know I can win the fight, or when I’m forced into it and have no means of escape. When I’m matched with randoms I use my markers and try to isolate priority targets like healers or the dreaded Galilea, and I build even more then I would when playing with a party.

But you can’t win 'em all, if you lack team synergy chances are no matter how skilled you matched group is you’re gonna lose so sometimes you have to take the chance and try to surprise the enemy team with aggression and push them back, blindsiding can cause panic but it’s a very high risk tactic that’s only worth attempting when you know you’re outmatched and have to do something drastic to turn the tide of battle. In this example, if you fail and the XP yield for kills was higher then every death you suffer would give the enemy team a huge advantage, on the other hand if you succeed then you’d outlevel everyone and be able to win the game in one foul swoop. Tactics and longevity of matches are why I keep playing this game :slight_smile:

Oh come on she isn’t that bad anymore lol [quote=“Slif_One, post:22, topic:1436403”]
I think this would promote less team synergy and more kill happy playstyles.
[/quote]

I could see that but I still think they need to find other methods to reach level 10 more quickly because its really dumb how most character dont really shine till they hit way later down in their helix.

OR they should make a mode that starts with everyone at level 10. That would be so much fun >.<

A slight nerf to her primary attack and one of her skills isn’t much of a nerf, it didn’t change Shayne&Aurox (A nerf that was IMO unjustified) it wont change Galilea, she can still do… Well, everything else. Anyway, off topic…

Some characters absolutely suck early game, but those are the characters that are best defended until late game when they can come out swinging with the best, like Kleese for example who is IMO the best late game character to have on any team. But yes some seem lackluster until that point, the problem being that those characters can’t get enough kills early game to level up quickly so they rely on assists and building and minions, if kills generated such high XP then the late game characters would be useless as they’d never level high enough to be able to tangle with the likes of say Phoebe or Thorn who are able to kill quickly in the early game.