Do the algorithm quest, right after geoff there 3-4 mobs that summon swarmers, kite em around, let swarmers build up. only took me 2-3 plays of the mission to get all of them (eventually ur twin kills the spawn mobs) but if the mobs dont die they will spawn unlimited 1 hp swarmers. stack cooldown to make it even quicker. only annoying part is killing isic at the end.
Thanks everyone! I was able to get it, this forum can close now.
Do you have the âMaster of Deandeâ title now?
I sure do 
Awesome, got mine last night!
Nice! I hope they increase the level cap cause I feel like its rather pointless using Deande now that I am level 15
no reward lol
Yeah I know what you mean lol, most of my community members have at least one master title and as much as we love our mains we want more lol
Now we try new characters and use our mains against full parties or suspected good teams 
Or when someone uses my secondary character -_- lol lets hope they add a mutations for every single helix level!
That would be awesome, some characters have very late mutations and you wont always get to use them. Thorn and OM for example have level 10 mutations, though I never use them personally you wont always have a long enough game to level that high.
Thats another issue with the game (IMO) more experience should be given by killing a player, maybe a 1 level per kill? half for an assist? and more from minion kills.
If you leveled that quickly from kills the aggressive players would dominate games and the most skilled players would outlevel the rest way too quickly, there would be less incentive to play the objective as well and more to just kill enemies. I like that building generates high XP, I run a set that allows me to generate shards and build early so I can level on par with the early slayers, itâs a great tactic for late game characters like Kleese who canât do much early game except kill minions and build.
Yeah but killing player isnât an easy task, this game is no CoD lol two shots wonât kill you. It should be more rewarding. I consider myself a mediocre player and its fairly rare that I die even once in a game.
This is one reason why I love this game so much, the slow TTK means every fight is a tactical engagement instead of just first hit kills like many other FPS games.
For most people, no, but for a highly experienced player using a high DPS slayer they can rack up high kills very quickly and single-handedly dominate a game. The only thing stopping them from winning so easily is that they donât earn huge XP just for killing while the tactical late-game players build and defend until theyâre on par with or even outleveling the high octane slayers. Turtling is a great Incursion strategy, if the XP reward for killing was higher then every mode would just become a deathmatch and Meltdown is already near unplayable as thatâs all it really is right nowâŚ
I know I love it haha [quote=âSlif_One, post:20, topic:1436403â]
For most people, no, but for a highly experienced player using a high DPS slayer they can rack up high kills very quickly and single-handedly dominate a game.
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True but this is a TEAM based game, people should learn to work together and help each other. I never go 1v1 because I always have a teammate with me.
Lol so youâre one of the Meltdown/Deathmatch contributors eh? Shame on you 
Just another reason why high XP yields per kill would be a bad thing, IMO
I think this would promote less team synergy and more kill happy playstyles. I only go 1-on-1 when I know I can win the fight, or when Iâm forced into it and have no means of escape. When Iâm matched with randoms I use my markers and try to isolate priority targets like healers or the dreaded Galilea, and I build even more then I would when playing with a party.
But you canât win 'em all, if you lack team synergy chances are no matter how skilled you matched group is youâre gonna lose so sometimes you have to take the chance and try to surprise the enemy team with aggression and push them back, blindsiding can cause panic but itâs a very high risk tactic thatâs only worth attempting when you know youâre outmatched and have to do something drastic to turn the tide of battle. In this example, if you fail and the XP yield for kills was higher then every death you suffer would give the enemy team a huge advantage, on the other hand if you succeed then youâd outlevel everyone and be able to win the game in one foul swoop. Tactics and longevity of matches are why I keep playing this game 
Oh come on she isnât that bad anymore lol [quote=âSlif_One, post:22, topic:1436403â]
I think this would promote less team synergy and more kill happy playstyles.
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I could see that but I still think they need to find other methods to reach level 10 more quickly because its really dumb how most character dont really shine till they hit way later down in their helix.
OR they should make a mode that starts with everyone at level 10. That would be so much fun >.<
A slight nerf to her primary attack and one of her skills isnât much of a nerf, it didnât change Shayne&Aurox (A nerf that was IMO unjustified) it wont change Galilea, she can still do⌠Well, everything else. Anyway, off topicâŚ
Some characters absolutely suck early game, but those are the characters that are best defended until late game when they can come out swinging with the best, like Kleese for example who is IMO the best late game character to have on any team. But yes some seem lackluster until that point, the problem being that those characters canât get enough kills early game to level up quickly so they rely on assists and building and minions, if kills generated such high XP then the late game characters would be useless as theyâd never level high enough to be able to tangle with the likes of say Phoebe or Thorn who are able to kill quickly in the early game.
Poor thing lol still think shayne is way UP. [quote=âSlif_One, post:25, topic:1436403â]
Phoebe
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How do people think she is so strong? I have used her before and seems on the weak side. Her melee is beyond linear and her specials are shet lol I would have loved to have seen her during the beta! Apparently thats where she really shined. But anyway I never have difficulty fighting her.
Phoebe is good in the right hands and against the right opponents. As I said, sheâs a great counter to Thorn and Deande because she can teleport in from nowhere and eliminate you very quickly. Thorn is all about mobility and Deande stealth, Phoebe can neutralise your advantages. Her specials are crap I admit lol but with the slow on her Phasegate she can prevent you from escaping and lay down some serious damage, by level 5 she can slow you into her AoE ult, sheâs a one-trick-pony but itâs a very good trick lol.
I personally absolutely SUCK as Phoebe, but a good Phoebe plays against my mains well so I always look for a teammate to keep her off me.
EDIT: And a really good Phoebe will know who is weakest against her so she will lurk and wait for the opportunity to pounce, if Deande can get the drop on her she can simply teleport away or drop her ult and force you to flee, sheâs one of the few I have trouble against with both my mains.