Dear GBX: Let's talk about Action Skill / weapon BALANCE

This could be easily solved by just scaling action skill elements to mayhem levels. I’m pretty sure that mayhem acts as a sort of OP level system, because really the only stat that changes with level is damage. They should just apply that system to action skills. I doubt it would break the game because it’s hard enough on m0 to play with JUST your action skill. It would just make them more viable.

However, being an Amara playing using TTB my action skill is more about utility than damage. Like I use it to proc ASE/ASA anoints and to grab specific enemies to focus them down. Maybe if they went down that route for all other actions skills it could be better too. Make IB mobile and able to do it’s own thing, kind of like Fl4k’s pets (which also need a buff, not just to health/damage but they need more utility too).

I agree but that would make the leveling experience too easy. Sure they would be stronger for mayhem 10, but the problem is deeper than that.

Thats true. Perhaps then the base stats of the weapons should increase by greater increments from M1 - M10. Currently it is a 2.5x increase between a non-Mayhem gun and a M10 weapon - so this should be increased to a 5x increase.

The fight started and you did damage. Debuffing is included. Ask anyone who does official speed runs on any game. Time started the moment you jumped down.

@sephelutis Anarchy is another gun not to be used as a comparison.

If you consider a reload animation an attack so be it. Still a boss kill in a few seconds on Mayhem 10 using a Mayhem 4 weapon on day 1 of the patch which - at the same time - made the best possible Action Skill gear useless that some people farmed weeks or even months for completely breaking any sort of balance in the game which this thread is ALL ABOUT.

I don’t get why some people literally only care about the exact number of seconds in the video when it merely serves as a sample of major balance issues.

Did I say I set a record or something?

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No, I’m just saying to be honest. Yes action skill needs to be fixed, it’s been mentioned probably over a hundred times in the last 3 days. But exaggerating to make your point will fall on deaf ears to the devs. It’s like when someone says, “I can one shot a boss.” Then shoes a video of them shooting 20 times. It reaches a point we’re people don’t care. Also ION Cannon is not as powerful as the Lemon Cake. That gun and the Anarchy make everything like look like M0.

i think, the power spikes of certain weapons are high enough already
this new launcher 1 shotting bosses on mh10 already
i feel like mh10 SHOULD be harder than mh4 before and you should get some really BIS gear combinations to make it “easy” to kill there
they just need to buff the weapons that didnt get any attention yet

Those weapons are the outliers though. They are not the norm.

If you are talking weapons that are currently not scaling properly to M10 - thats at least 95% of the weapons in the game. Thus its far more reasonable to universally buff ALL weapons (and scale stuff like the Yellowcake and Sandhawk down, lest they get buffed even more) - then to tediously buff a few weapons at a time as GB has been doing.

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So you’re calling me dishonest because I don’t consider a reload animation an attack? Ok then. Also I’m pretty sure (albeit unable to confirm) that a Mayhem10 x2-ION-Cannon will perform just as well as my Mayhem4 Yellowcake.

As for falling on deaf ears: I don’t expect the devs to even listen after the recent patch. Even before the patch I said Mayhem 10 will only be for Zane and Amara mains unless Action Skills scale.

Now you tell me what the devs decided to do with Mayhem 2.0

They really don’t know (or care) about balance as long as there are shotguns shooting burgers it seems.

Just my 2 cents.

yea thats what i have been saying as well
its probably less work to just nerf a few
but on the other hand, its always a nice event when some cool weapon gets a hotfix buff and you get to farm it and try it out :smiley:
but overall i agree
most legendary weapons should be viable to begin with

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I wasn’t calling you dishonest, but you exaggerated. And yes, debuffing and reloading are part of the attack. Debuffing is still attacking. That is also why a faster reload is directly associated with higher dps.

I’m sure M10 Ion Canon is better than M4 Yellowcake, but I was talking about a M10 Yellow cake. I have one and there is no comparison.

The devs will listen, they said they want feed back. They still read the forums, they just don’t reply. They’ll click on this thread, one of about 20 in the first few lines with the same topic, then they’ll see your comment and video and think. Okay, well yeah, we made the yellow cake that powerful for a reason, but what about a non-OP gun. I can do what you did, in about the same 15 seconds against General Traunt with more shield because I have a M10 Hellshock with the 300v2 anoint. It’s a normal gun. The anointment just carries it.

That’s how you get power creep, and exacerbate the very valid problem OP describes, where action skill damage, pets, grenades, and melee suck donkey balls compared to a handful of strong weapons. It’d be a better idea to reduce enemy health multipliers at high mayhem levels.
I am also tired of this same old story with gearbox, it’s like they’re afraid of the action skills actually killing things (despite the fact that during levelling, that’s exactly what they do).

well, its a problem to make a looter game where certain, important skills dont scale from any loot
they should be aware of that xD

Fair enough.

If they actually watch the video and consider the first 12 seconds of jumping and debuffing “attacking the boss” they will still see a suboptimal weapon with Mayhem4 stats vastly outperforming the best Iron Bear gear and builds in the game by a difference as big as the moon.

They will see (and hopefully understand) how ridiculous it is to make weeks or months of farming gear worthless while - at the dame time - adding weapons that will melt anything on Mayhem10 even when said weapon is a low Mayhem version and has a useless anointment.

General Traunt will probably die in 1 second if I find the Yellowcake on Mayhem10 with a damage anointment (e.g. "+150% radiation damage when under 50%hp) even without debuffing him first.

Meanwhile Iron Bear can struggle to kill a baby skag while running a god-rolled Raging Bear.

The point still stands and is as valid as it can be even “IF” I exaggerated with the video.

Regardless of how GB does it, as long as it results in the same net effect (whether they buff weapons by 2x, increase weapon scaling by 2x or decrease enemy health by 2x) I don’t mind. Right now I’m just peeved so many weapons are much less viable at M10.

And the powercreep to AS would be a non-factor if GB just did the logical thing and scaled Action skill damage with Mayhem level -which should have been a done deal to begin with. If they did, then Action skills would actually scale better than guns.

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they need to massively decrease the enemy health modifiers then decrease damage anoints accordingly.

then you actually make melee, grenades, nova shields, other anoints, and most of the og legendaries worth something. they want to push for gear diversity but this isnt how you do it.

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Same as wedding invitation, Fearmonger, etc… I feel that.

I’ve got an M10 Yellow Cake that can one shot Captain Traunt with my build, and my gear isn’t even perfect for the weapon. Using Blast Master, not Mind Sweeper.

It’s an event specific weapon, it will be par for the course, bugging crazy, come next level increase. Same as WI.

I’d say we are already getting plenty powercreep lol. Remember when the Lyuda and Flakker were the strongest weapons in the game? :laughing:

Between the over-the-top hotfix buffs, the DLC2 gear, and now the Cartel gear which raises the standards even further, the original meta looks truly tame.

Hence why I say balance be damned. There is no balance in BL3, the only things that are worthwhile are the things the devs decide to pay attention to. Anything else is left in the dust for months on end until they get their “turn”.

If this is what them constantly updating the game is going to be, I can’t wait for them to just leave it alone.