I enjoyed BL1, BL2 and all their DLCs. I enjoyed BL3 and its DLCs, even if I was disappointed by the current Mayhem system and really disapponted by the short cut of DLC4.
This post is about pointing out what IMO went wrong, and giving suggestions how to fix that.
Values given are mostly for demonstration purpose, and should not be strictly considered as a given target.
1) Narration and backtracking
At the very beginning of BL3, some quests and sidequests get automatically redeemed. That was a very nice surprise, not having to go back to see NPC, wait for him to finish talking, and get the reward. Then, for some reason, this logic of “I get quest validated automatically and reward is sent by mail” went await, and I had to go back to Lilith and other NPCs, repeatedly.
Can you add some option to skip NPC talking in UVHM ? Can you edit quest tracking so we don’t have to go back to quest giver simply for casual chat ? It’s futuristic space thing, it should be totally okay to clear that part talking by radio and sending my VH rewards by digistruct mail.
2) Drop rates and annointments
Farming for 1 specific piece of gear can be tedious in the current system. It got better when you improved dedicated drops from dedicated sources, but the current drop rates and the annointment system still make the farming process very frustrating.
Can you adjust drop rates so that dedicated drops have a 100% chance from dedicated sources at M10 ? And then less for each lower Mayhem level ?
Can you adjust anointments drop rates so that VH-related anointments have a 50% chance at M10, and VH-related anointments would be selected only for the currently equipped VH (ie. I’m playing with Moze, I get Moze or general anointments, but never Fl4k/Amara/Zane anointments) ?
3) Mayhem scaling and modificators
Current game settings are spread on 2 difficulties (easy/normal), 2 modes (normal/UVH), 2 coop settings (cooperate/coopetite), and 10 Mayhem modes. That’s 80 possible combinations, not even considering the possible modificators combinations. It’s good to have options, but it’s also a problem for reliable matchmaking in a game that is in theory designed for multiplayer cooperation.
Can you reduce the number of Mayhem levels ? 3 or 4 Mayhem levels would probably be way enough, spread from the current M1-M10 scaling (so “new” M4 = current M10).
Can you make modifiers an option we turn “on” and “off” at will and which impact drop rates and xp gain rather than a built-in thing we are forced to use when going into Mayhem ? So that at M1, we get 1 mod slot, at M2 we get 2 mod slots, etc. and so that 1 easy mod gives -20% rate, 1 medium mod gives +50% rate, 1 hard mod gives +100% rate ?
4) Future content and schedule
I do understand the current Covid-19 thing situation make things more complex than they should be. Delays in an exceptional situation are completely understandable.
Are you done with the rebalancing of in-game gear ? If not, could you please announce which weapons, shields, etc. would be impacted next several weeks before, rather than announcing a surprise buff or nerf with each hotfix ?
Can we expect more “free content” releases, like new events, new Takedowns, or some other shape of extension in the foreseeable future ?
Can we have some kind of roadmap of planned future DLC and update releases ? (assuming there is more than the 2 announced DLCs in the pipe)
5) the DLC4 issue
What is your position about those players (and press reviewers) that say Krieg’s Fustercluck DLC is shorter than previous ones, and by consequence overpriced ?
Thanks. Hope to see more and better BL3 soon.