I can’t help but feel that this skill should operate differently. Obviously with the Bloodletter mod, all 5 or 6 of her shield buffing skills, and Desperate Measures (her best damage boost) being based off of missing health, her meta build should always be running at 1 hp with a massive shield.
The description of Tenacious Defense reads “Whenever Moze’s shield is fully depleted, she instantly restores a portion of her shield, and her Gun Damage is increased for a short time.” It sounds like the perfect capstone to this build, but if you’re at 1hp and your shield breaks it won’t kick in till you’re already downed, which is pretty pointless. The gun damage boost isn’t even as good as a skill 2 tiers closer than it. Desperate Measures can give +100% gun damage, Thin Red Line exists, Deathless artifacts exist, her best COM is designed to ignore health completely, and 95% of her SOR tree has incredible synergy with all of these.
So how, then, is the capstone of this entire tree going to be the only skill that is rendered entirely useless by this build? At the very least, they are not properly understanding what the word ‘instantly’ means (same can be said about the Stop-Gap shield). It literally defeats the entire purpose of filling out the whole tree. When Phalanx Doctrine is already boosted by my mod anyways, thats 6 whole skill points that I might as well use to get me down to Redistribution! It’s infuriating how close it comes to being totally well-designed.
Please tell me I’m not the only one who feels this way.