A lot of effort goes into making a game and in today’s world success doesn’t have to be measured with how many copies of the game you sell but how the long the game lasts after release, particularly this type of game.
People seem to just buy the next thing regardless of craftsmanship.
That being said, I don’t think this game is terrible, I just think it needs to be reworked and some of the more serious design flaws need to be worked out before release or it will receive a lot of bad publicity because of it. This is not as much of a premonition as it is looking at past games including Betas I have experienced that didn’t achieve their true potential until years after the release when the community had very much moved on.
Sure, you will always have some hardcore devotees that will keep playing through the obvious flaws and still find enjoyment in the game. I am not saying the game isn’t a good one, I am saying there are just too many glaring issues.
One great game, that never seemed to fly was Secret Ponchos. It had a great community and was a great game but glaring issues such as the problems with matchmaking were very detracting and a lot of people left a few months after launch.
Destiny was another one. I played the Beta and there was a lot of hype about what was going to be in the game and how the game seemed to play to only find out there were many, many issues that drove a lot of the fan base to different games. Especially right after the launch of The Dark Below DLC. I had made comments about many of the issues that were ignored and even though the IP can be considered ultra successful, the facts are that the game itself wasn’t that great and even at times flat out bad.
Diablo 3 was another. I was active in those forums too and was trying to push for a game that was more akin to Diablo 2. There was a lot of bad publicity about Diablo 3 after launch especially because the game was broken right out of the box. It didn’t mean that Diablo 3 wasn’t successful in sale but it does mean that it wasn’t meeting its potential. In fact, many people quit playing and never looked back because of how bad Diablo 3 was… It doesn’t mean that it didn’t have hardcore fans.
If we look at history we can see what games we should look at as an ideal model. Tag, Hide and Seek, and Tic-Tac-Toe are all iconic games with legendary success because of not only their simplicity but the fact that anyone can enjoy it without much issue. Plus it can be modified for your experience.
The fact is, also, we live in an age of poor quality. People preorder instead of waiting for any real review by actually players of the game. Often too, “bad” comments are often suppressed and buried so that you only see people gushing over the game and many of them are probably paid reviews to make the game seem better.
Everyone knows Borderlands, it’s a great game with great mechanics and a fun story line. Borderlands 2 expanded on it and it was just as fun and interesting. People are probably buying this game on just that fact alone and many people just buy the next new thing and for moba players, many want to experience a variety of moba ideas and see what feels right to them. Luckily, most moba games can be played for free.
The thing is, with this game, it has a lot of potential… but like most games made in the past 10 years it takes a lot of effort by both the community and developers to really polish the game. You just don’t see a lot of games that have been made to play as well as possible out of the box because we have the more recent ability to update, expand, and change the game over time.
I will probably revisit this game in a couple of months to see how it has evolved but truth be told, most games just don’t last very long unless the developers make the game reasonably accessible to everyone. The story mode of this game does that well but it has moments where it can be unreasonably frustrating and will make people just move on.
As far as “Advanced Mode” it has always been locked for me for some reason.