Melee characters ARE at a massive disadvantage in the entire game. I never thought you were attacking me or anyone else, btw. Just trying to get facts across.
Melee requires you to be in close proximity of your target to have any effect.
Ranged only needs line of sight and occasionally don’t even need that. (Grenades.)
Melee characters struggle to fight opponents such as the Ice Guardians and the Galactic Emperor because of the chest being the area where damage can be inflicted.
Ranged characters have no problems.
I don’t even think melee characters can even score critical hits.
Ranged can easily target critical zones such as Head shots with relative ease. This is really noticeable with the Thrall who are very tall characters.
Melee isn’t much faster than ranged.
Melee doesn’t have better protections than ranged.
Melee will take damage in a fight.
Ranged: Taking Damage is optional.
Melee can’t snipe a sentry.
Melee can’t hit/target a ranged character that is dealing damage to him from across the map forcing a retreat or death.
Melee AOE is not better that ranged AOE, in fact being able to AOE from range should always be the preferred attack.
The truth is, we have evolved our combat abilities to make melee a bad choice. If you have an army of swordsmen and I have one jet with one bomb. I most likely will win. You swordsmen can’t attack the jet and the bomb can kill your entire army.