-Well, i suppose this is a disagreement because I feel that melee characters are on an if not even then at least close enough playing field and that the literal distinction you made to some degree make the difference between melee and ranged.
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Melee is close range but that is because they are…close range…ranged characters can shoot close or far but I believe for most ranged chracters the best DPS is usually mid-long range. I think that melee characters do more damage to some degree also. at least consistently and it is easier for them to do so within limits.
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I don’t know if it is a struggle since I have mainly my own experience and I can’t speak for the other hundreds of thousand other players but as long as I am near an enemy as a melee character I can attack them. Sure enough, there are better areas to attack but in the case of that 2nd to last boss before ISIC I usually just aim my attacks higher and everything is fine.
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Someone already said it but melee characters can score critical hits and because they are closer I believe they can do it easier and more frequently because of att spd increases.
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I want to say yes and no because it really depends on items, plus skills upgraded, but in general let us say they aren’t isn’t that why a good amound if not nearly all melee chracters have some skill to dash or CC to counter the distance+SPD of ranged characters has over melee?
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I think that all melee chracters have some form of augments that gives then life steal or health regen thus making them harder to kill or in exchange for having to go up closer to enemies to kill them and usually are able to take more damage because of it. So I would say with additional health and health regen plus other I prob didn’t mentoin they have more protections.
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ranged chracter taking damage in a fight isn’t optional unless they just do not show to the fight. On that point, it isn’t optional to the extent that range chracters themselves can decide when they will take damage without any consideration of anything else. Of course, I think you may have meant somewhere along the lines that if a ranged chracter can sit back and snipe they won’t take any damage unless they decide to move up, but the situation is only what they can see and is not entirely up to themselves.
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Well, sniping is a term usually associated with ranged damage so techincally no. Unless melees have a ranged skill that allows them to do so.
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Again as I said above this is usually because of the difference between being a ranged and melee chracter and all of the advantages and disadvantages that come along with that.
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Hmm, Since we are going into skills would you say that there are more Ranged AOE skills or Melee AOE skills? Which one also deals more damage would you say? (Because my opinion is limited and I can again only based this on what I have seen and played as and against) But also in the end which is better is just my opinion and so other than that I can’t refute what you said with anything factual.
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This last part isn’t nessarily true I personally evolve along whichever path suited me for a particular match. Also, I can’t say it is not wrong since I don’t have any data to say otherwise.
… while within the same thread you claim that melee is on a massive disadvantage. Quite contradictory if you ask me. ( I realize you would want just one of those melees but you have never ever done enough science -if any- to assume that 3 ranged + 1 melee are noticeably superior to something like 2 ranged + 2 melee … this is just another untenable assertion of yours! )