Need to make function can delete file generated by mission on my campaign. Is to force the game to use only the startingplayerfleet.lua (because actually, even if i force script to use this startingplayerfleet.lua, the game detect presence of persist.lua and use it, even if , my .campaign say’s ‘Don’t use default persist’).
Or function actually exists in the game to say at the end of one mission, ‘Don’t create this fu***ng persist file !’ …
Any idea ?
Yeah, i’m little crazy about that … But it’s really important ^^.