Copy n’ pasted from the old forum, cuz i dunno how to p0rt.
Few gun ideas I’ll throw out here, I noticed some manufacturers are missing weapon types that they’d normally have a legendary for, so I’ll throw those out there first.
Double the fun!(And the murder…):
Fires two bullets for the price of one, extended magazine, upon a kill double the amount of bullets used are returned to the magazine for free.
Whats up doc?
Increased damage and projectile speed. When reloaded the projectile is thrown into the air and produces child grenades based on the number of enemies present, with each grenade doing half the damage of the parent projectile. Then parent projectile comes down and homes in on a random enemy with large splash radius impact.
Who will protect YOU from the horde?
High stats overall including fire rate and recoil reduction, regenerates ammo.
Uh Oh! We got us a “Badass” over here!
Increased magazine, accuracy, and reload speed. Missed shots have a chance to ricochet and hit enemies. Also, kills grant a chance to not consume ammo, but every time this happens accuracy and reload speed receive a penalty.
A plague on both your houses!
Does incendiary and corrosive damage, with high elemental effect chance, damage, and DoT. Dot has a chance to spread to nearby enemies.
“The gun’s name should be frieza, I’m just saiyan”.
Mandatory cryo element. x3 projectile count with a high chance to freeze, increased projectile speed and mag size.
The TRUE legend returns!
Jakobs coach gun with moderately large spread, with a base magazine of six. When fired, this gun unloads all of its rounds, has a stun/knockback ability to the pellets.
For huntin’ heads.
Jakobs long rider that fires 1 highly damaging slug at an increased speed, has a bonus 120% critical hit damage which gets a bonus of 5% every time a crit area is shot. Bonus crit stacks decay while out of combat.
Vengeance be mine.
Does 50% bonus damage and bonus 25% crit damage upon kills, ability does stack, but decays outside of combat.
To forgive is divine, I am not.
Sports 1000% critical damage modifier, with increased base damage, but with increased reload time, and a magazine size of 3. Will always have a scope.
This ain’t no game, I’m takin’ all you have.
Fully automatic sniper with a mandatory 7 magazine size and increased recoil. Magazine Automatically reloads itself with free ammo upon kills, and head shots have a life steal effect.
YEAH WE BROUGHT THIS SH!T BACK!
(Hammer of the gods.)
Torgue double barrel shotgun that shoots pellets in a tilted hammer spread for more predictable accuracy. slightly reduced recoil, and increased fire rate capped out at 4.0.
Life bites, and explodes too apparently.
Has a high corrode chance and strong corrosive dmg overtime, target corrodes until it dies. Also, critical hits cause explosions with critical kills having a small chance to create large explosions.
Number one cause of osteoporosis.
x4 Projectile count at the cost of 1 ammo, increased damage and magazine size. Decreased accuracy.
And from cold and darkness they came.
Launcher with a x4 projectile count at the cost of reduced damage and reload speed, mandatory cryo element. Rockets home in and deal bonus explosive damage.
And you’re gonna pay for it.
Increased fire rate and damage, critical hit kills cause a singularity effect that freezes targets that are pulled in.
Your time has passed, and your future is waiting. Come peacefully, or burn in ash forever.
Vastly reduced damage, but has a +500% critical hit modifier and a +500% melee damage modifier that benefits from the crit modifier. Increased movement speed while you have this weapon equipped.
Best in show.
Pearl version of the Bullpup, magazine capped at 30, with a +2 projectile count. But has a +25% critical modifier compared to the Bullpup’s +50%, and a decreased reload speed. Makes barking sounds upon kills as a novelty effect.
I don’t think I can stop myself.
Hyperion SMG with a x2 projectile count, and increased magazine size. Each kill with this weapon grants a +2 projectile, magazine size, fire rate, and damage increase, but at the cost of a stacking reduced accuracy penalty. Stacks can only be removed by swapping or unequipping the weapon, but also remove any positive buffs that have stacked as well. Bonus projectiles upon kills are capped at 8.
Refer to post #9 for an update.