Cool ideas guys, keep sharing!

Alright!
Dyna-first
“Old-fashioned explosions!”
Double-barreled Torgue Shotgun.
Stats are much more comparable to an high-level Jakobs shotgun with same parts (low mag cap, high damage + extra pellets, faster reload.) However, this is an extremely close-range shotgun as the pellets explode as soon as they leave the barrel. High knock back on enemies. Also looks like a Jakobs Shotgun with blackened barrel and a crudely painted explosion on the side of the body.

Pea-shooter
“Call me Jump and Shoot man!”
Hyperion Blaster Laser Rifle (though it looks like it has a Maliwan barrel.)
Extremely reduced damage, and cannot spawn with an element. Does not consume ammo.

Waiver Form
“Hyperion is not responsible for the harm done onto others with this weapon”
Hyperion Splitter Laser Rifle.
Each individual projectile flies in a wave motion, while they are arranged in a triangular pattern.

Red Text is underneath the titles of the guns, and white text will be in parentheses. Updated Unforgiven, Vengeance, Hammer, Reaper, and Thanatos.

Legendary Weapons

Jakobs

Numbskull
“Sniping for Dummies.”

Jakobs sniper rifle with 2 methods for sniping. First is a traditional method, with an accuracy of 80, after achieving a critical kill the weapon will receive a 100% accuracy buff and 400% crit bonus until it is unequipped. Second method is shooting the ground, which will cause the projectile to ricochet and split into 3, the 3 projectiles will then home in on the nearest enemy’s critical hit location. The second method has a reduced critical damage result of +90% per projectile.


Boaz
“Lucky number 7.”

Jakobs revolver with mandatory 7 magazine size. The last round does 800% bonus damage, and If a critical kill is achieved with the last round, the 7th bullet will not be used. This can be done multiple times in succession.


Thunder Drum
“Rain is a comin’.”

Jakobs AR with increased accuracy and reduced recoil. One trigger pull will unload the whole magazine with perfect precision, and the amount of ammo used will be returned to the ammo pool if a kill is achieved.


Backlash
“Recalled, dismantled, and destroyed.”
(Some one’s LITERALLY getting fired for this.)

Jakobs long rider shotgun with fire and shock capacitor. Has omega-senshu/reaper effect, where it does 25% bonus damage to enemies with full health, and 50% bonus damage to enemies with health at 50% and below.


Blunder-Bust
“Translated as thunder pipe.”

Jakobs coach gun, does not consume ammo and pellets contract with distance. Does 100% bonus damage against badass/boss enemies.


Tediore

Saint
“My church offers no absolution.”

Tediore pistol with 3 perks. Wielding it causes you to regen any lost health at a rate of 2.5% per second, kills will keep your depleted shield up at 50%, and as your health gets low gun damage increases while wielding this gun.


Wolf
“Let the bodies hit the floor.”

Tediore laser splitter with a x9 projectile count at the cost of 4 ammo, and an increased fire rate. Kills with this weapon will add +11 laser ammo back to your backpack.


Bam Bam
“BAM BAM!”

Tediore smg that never comes in an element. After reloading, explosive damage from the reload is transferred to the gun for a period of 30 seconds. The lower the magazine of the gun when reloaded, the higher the explosive damage the gun receives.


Frost Spitter
“Quote”

Tediore cryo shotgun with a 45% freeze chance, and projectiles have explosive splash damage. Reload has a 100% freeze chance and deals explosive damage as well.


Easter Egg
“I said a hip hop,
Hippie to the hippie,…”

Tediore launcher that shoots a colorful easter egg projectile that deals all elemental damage at once. Projectile will bounce back and forth between enemies a random number of times, and has a 12% chance to trap enemies in an easter egg, in which they take x3 damage.


Hyperion

Night Fright
“Welcome to Fright Night. For real.”

Hyperion pistol that shoots 13 homing vampire bats, vampire bats apply a bleeding and life steal effect to targets. All damage done is returned to you as health.


Cat’s Eye
“Nine lives.”

Hyperion sniper rifle with 100% accuracy, each bullet has a 9% chance to do 9x the damage listed on the card.


Smooth Cosmic
“Death is at the center of the universe.”

Hyperion smg with a reduced magazine size, increased damage, slightly reduced accuracy, and decreased reload speed. Each bullet has around a 12% chance to cause a singularity effect, and deal splash damage based on the gun’s element.


Cerberus
“Five heads of death? Oh please, I only need three.”
(Also, might cause frame rate lag.)

Shotgun with Scav/Bandit barrel, only comes in incendiary and sports mediocre accuracy. Shoots 3 pellets which each ricochet 3 times, and are added to by 3 every time they ricochet for a total of 27 pellets. 15% of damage is counted as splash damage.


Sanguinary
“Your blood, I live for it.”

Hyperion barreled shotgun that deals bleed damage. Every time a kill is achieved with this shotgun, it loses -0.5% accuracy and gains +1.5 damage. Damage stacks decay if manually reloaded, but it also gains 100% accuracy for 15 seconds.


Torgue

Red Alert
“Or how I learned to love the bomb.”

Pistol that shoots 3 missiles that home in on enemies at high speed and deal explosive damage. After damage is dealt, projectiles each leave behind a nuclear device that has a 5 second delay.


Warship
“Brace for impact.”
(Industrial cleaner.)

Torgue shotgun that shoots 4 fast moving projectiles that each explode an indefinite number of times before impacting a surface or enemy. If an enemy is hit, the projectiles deal incendiary and corrosive damage in addition to explosive damage.


Minesweeper
"A FUN GAME TO PLAY!’

Torgue rifle that shoots a mini cluster of 3 mines that are affected by gravity. Each mine acts like a mirv, releasing 7 child grenades upon impact with an enemy. If the mines land on a solid surface, they remain inactive until triggered by an enemy.


Viper
“Did you know that vipers are some of the fastest striking snakes in the world?.”

Launcher with a fast rocket velocity, and 100% accuracy. After impacting an enemy, the rocket splits into 3 homing rockets with double the velocity of the first.


Vladof

Pure Anarchy
“I wonder how many stacks I can get?”

Vladof pistol that loses 1.5% accuracy and gains 2.5% damage upon emptying the clip or achieving a kill, bullets also ricochet and have a small chance to home in on an enemy. Damage stacks are lost upon a premature reload, but normal accuracy is regained.


Cold War

“For the union.”

Vladof assault rifle that shoots a shotgun-esque spread in a tilted hammer and sickle pattern. Sports decreased accuracy and magazine size, but has an increased critical modifier.


Spy
“Convicted of treason, marked for execution.”

Sniper rifle with increased magazine and critical damage. The first bullet in the clip does no damage, but if a critical hit is achieved marks the target for extra damage from the subsequent bullets in the gun. Multiple targets can be marked at once, and mark is permanent until the target dies. Other guns do not benefit from the mark.


Dahl

Coming soon

Maliwan

Coming soon

I’ll add these to the 1st post at some point.

Genocide
The whole world cried
Tediore rocket launcher
Fires all rockets at once, in all directions. Reloads explode with full clip damage.

That sounds like it would have great synergy for large crowds.

Constant full rocket clips. Downside is rockets are expensive, and small ammo pool. So its really only a SW weapon.

came up with this for raid bosses thread, putting it here for continuity.

Typhoon
Anuklusmos

Vladof shotgun
Fires in a huge spread, very high RoF.
Bullets
that travel a certain distance without contact with an enemy will seek
enemies with 100% accuracy, and gain a 30% damage boost.
Past a certain distance, damage is reduced to half.

Mob control from a distance:D. Gotta get it just right though, as
like the flakker, to close or to far and you get nothing. But in the
sweet spot, BOOM.

That sounds like a fun shotgun to use! I can imagine like a cobalt or metallic blue skin for it.

I want it so bad.

Just wanted to share that you can color weapons and red text:
Red: [color=#FF0000] your text here [close the color tag]

Blue: [color=#2B65EC]

Orange: [color=#FF9900]

Cyan: [color=#00FFFF]

For a full list of colors and their codes check this:

2 Likes

Okay, let me try it out…

Rattler
“My mistake, four coffins.”
Jakobs Iron Pistol.
Always spawns with a Trick-shot accessory (but doesn’t show the prefix.) Bullets that hit enemies also ricochet into other enemies.

Coffin Gun
“Take them under.”
Jakobs Gatling AR.
"Fires as fast as you can pull the trigger…
Or, you know, hold down the trigger."
Fire rate “reduced” to “only” ~6.0, but is fully automatic instead of semi-auto. (inspired by an old thread on the old forums)

Wonder
“One shot is all I need.”
Jakobs Muckamuck Sniper Rifle.
300% Critical bonus (+140% compared to base), +300% Base Damage compared to an equal-level purple Muckamuck. Enemies killed with this rifle will explode and deal damage based on the overkill damage. Only 1 magazine size, .1 Fire Rate, and 5.5 reload time.

BH-250
“OMMMMMINOUS HUMMMMM”
Fire-element Beam and Railer (sorta) Laser Rifle by Dahl.
Holding down the fire button will produce an OMMMMMINOUS HUMMMMM sound, and a glow at the end of the barrel, but will not actually fire until released. When it does fire, it produces a very large beam that pierces enemies and environment. Damage and Ammo usage is dependant on charge time, and automatically firing when it reaches maximum damage/uses up the entire magazine (most likely the magazine.) When used in the air, it pushes the user in the opposite direction they’re facing.

[Color=red] works just fine.

Cool, thanks Impala.

Dahl

Hemplock 8F-R

“Dazed and confused.”

Dahl AR that shoots a tight spread of 3 (5 while ADS) rounds with reduced recoil. Rounds stun enemies.

(The name of the gun is both a reference to marijuana, and the Hemlok BF-R rifle from Titanfall)

CRC MSG

“Close-range combative Mini Shotgun.”

Dahl SMG that shoots a tight spread of 6 rounds. Has four perks; You can shoot this weapon while running, weapon retains 100% accuracy while running and gunning (crosshairs stay fixed), movement speed is not affected while ADS, and you can sprint while ADS . Suffers reduced accuracy at range and consumes 3 ammo per shot.

M11 Grand

“They’ll probably be dead long before they hear that ping.”

Jakobs-barreled Dahl AR that fires semiauto while hip firing, and ADS. Sports increased range, accuracy, increased base damage and critical hit damage. Rounds Penetrate and stagger targets, and have a 25% chance to bypass enemy shields. Suffers from a reduced magazine size and a slow reload speed. Makes a “ping” sound when reloaded.

Maliwan

Starburst

“Taste the juicy rainbow! Or some crap like that.”

Dahl barreled sniper rifle, with a mandatory incendiary element. This “sniper rifle” has multiple things going for it; first, it shoots 6 rounds in a tight star shaped pattern, with the sixth round in the middle. Second, It sports reduced recoil and an increased fire rate, but decreased range and accuracy. Third, upon reloading it is granted a random element (including explosive) in addition to its base element.

(I designed it this way so it’d be more akin to a shotgun.)

Jupiter
“By Jupiter’s rings!”

Maliwan pistol that shoots 2 projectiles; first is a cryo round, that circles around enemies and deals increased cryo DOT. Second is a low speed explosive projectile that works in synergy with the cryo effect to deal increased damage.

Bandit/Scav

AG/ZG-G (Anti gravity/zero gravity gun)

“How high?”

Scav smg, has the normal traits of a scav smg. Every round fired has a 12% chance to trap an enemy in a floating bubble for a short time. Bubble breaks face masks and deprives enemies of oxygen. Never comes in an element.

AAR (Anti aircraft rifle)

“Incoming enemy pilot.”

Scav rifle that appears to be common in stats. But has greater projectile speed, accuracy, magazine size, and fire rate than other rifles in its class. Deals increased explosive damage to flying enemies, and a unique element called “black matter” to ground enemies. Black matter engulfs enemies a black cloud of toxic gas that slows their movement speed, reload speed, and deals constant damage. Has a crippling 7-12 second reload.

Unfriendly fire

“I’m havin’ a really bad day, so I’ll just go ahead and ruin yours.”

Scav shotgun with an increased rof and a fixed pellet spread in a smiley face, only comes in incendiary. Increased elemental chance, DOT, and burn damage for a shotgun in exchange for slightly reduced base damage. Burn damage rapidly stacks in an atmosphere, and flames have a chance to jump to nearby enemies. Not very accurate at all, even by shotgun standards, but with a fixed pellet count, you don’t have to worry much about accuracy.

I’ve created a special “antique” tier for jakobs weapons, because I didn’t want to make too many jakobs legendaries/pearls.

Jakobs antique weapons will have peach text (excluding Red Death) To indicate they are of greater value and rarity than normal purple tier weapons. In fact, they’re almost on par with legendaries in rarity, or they would be if they existed, lel. Also, special weapon text will not be colored because apparently the new forum percieves peach to be green. I could use color code, but I’m too lazy fo’ dat.

Bush o’ bees
“Sweet as honey…NOT.”

Bushwack shotgun with a pellet count of 20, and never reloads because it consumes ammo directly from your backpack. Great for hit and run CQB, but not very ammo efficient, as it consumes 4 ammo per shot.

Red Death
“And his name was war.”

Long rider shotgun with an increased magazine size of 5-9 buckshot. It is fully automatic But recoil must be managed, and the gun has poor accuracy, around 50 or lower.

Mia Bella
“My lovely.”

Sniper rifle with a truly unique feature. When dealing critical damage to an enemy, that critical damage is tripled and transferred to three other nearby enemies.

Bella Morte
“There is a certain beauty in war.”

Jakobs carbine rifle with Sniper tier stats including damage and critical hit damage. Increased min- max accuracy, decreased recoil, slightly reduced fire rate and reload speed, magazine size averages 12-18.

Dandy Masher
“It’s a real smash at parties, a crowd pleaser.”
(Its just so dandy baby.)

Masher type pistol that shoots a tight spread of 7 projectiles at the cost of only 2 ammo. Each projectile does normal base damage in addition to explosive damage on impact with a target.

I’m still working on pearls, they should be up soon.

Try fuschia

Okay, thank you.

Is that close enough to what your looking for? Because you can make your own colors.

Yeah, that’s what I wanted. I’ll change the colors in a few.