Legendary Weapons
Jakobs
Numbskull
“Sniping for Dummies.”
Jakobs sniper rifle with 2 methods for sniping. First is a traditional method, with an accuracy of 80, after achieving a critical kill the weapon will receive a 100% accuracy buff and 400% crit bonus until it is unequipped. Second method is shooting the ground, which will cause the projectile to ricochet and split into 3, the 3 projectiles will then home in on the nearest enemy’s critical hit location. The second method has a reduced critical damage result of +90% per projectile.
Boaz
“Lucky number 7.”
Jakobs revolver with mandatory 7 magazine size. The last round does 800% bonus damage, and If a critical kill is achieved with the last round, the 7th bullet will not be used. This can be done multiple times in succession.
Thunder Drum
“Rain is a comin’.”
Jakobs AR with increased accuracy and reduced recoil. One trigger pull will unload the whole magazine with perfect precision, and the amount of ammo used will be returned to the ammo pool if a kill is achieved.
Backlash
“Recalled, dismantled, and destroyed.”
(Some one’s LITERALLY getting fired for this.)
Jakobs long rider shotgun with fire and shock capacitor. Has omega-senshu/reaper effect, where it does 25% bonus damage to enemies with full health, and 50% bonus damage to enemies with health at 50% and below.
Blunder-Bust
“Translated as thunder pipe.”
Jakobs coach gun, does not consume ammo and pellets contract with distance. Does 100% bonus damage against badass/boss enemies.
Tediore
Saint
“My church offers no absolution.”
Tediore pistol with 3 perks. Wielding it causes you to regen any lost health at a rate of 2.5% per second, kills will keep your depleted shield up at 50%, and as your health gets low gun damage increases while wielding this gun.
Wolf
“Let the bodies hit the floor.”
Tediore laser splitter with a x9 projectile count at the cost of 4 ammo, and an increased fire rate. Kills with this weapon will add +11 laser ammo back to your backpack.
Bam Bam
“BAM BAM!”
Tediore smg that never comes in an element. After reloading, explosive damage from the reload is transferred to the gun for a period of 30 seconds. The lower the magazine of the gun when reloaded, the higher the explosive damage the gun receives.
Frost Spitter
“Quote”
Tediore cryo shotgun with a 45% freeze chance, and projectiles have explosive splash damage. Reload has a 100% freeze chance and deals explosive damage as well.
Easter Egg
“I said a hip hop,
Hippie to the hippie,…”
Tediore launcher that shoots a colorful easter egg projectile that deals all elemental damage at once. Projectile will bounce back and forth between enemies a random number of times, and has a 12% chance to trap enemies in an easter egg, in which they take x3 damage.
Hyperion
Night Fright
“Welcome to Fright Night. For real.”
Hyperion pistol that shoots 13 homing vampire bats, vampire bats apply a bleeding and life steal effect to targets. All damage done is returned to you as health.
Cat’s Eye
“Nine lives.”
Hyperion sniper rifle with 100% accuracy, each bullet has a 9% chance to do 9x the damage listed on the card.
Smooth Cosmic
“Death is at the center of the universe.”
Hyperion smg with a reduced magazine size, increased damage, slightly reduced accuracy, and decreased reload speed. Each bullet has around a 12% chance to cause a singularity effect, and deal splash damage based on the gun’s element.
Cerberus
“Five heads of death? Oh please, I only need three.”
(Also, might cause frame rate lag.)
Shotgun with Scav/Bandit barrel, only comes in incendiary and sports mediocre accuracy. Shoots 3 pellets which each ricochet 3 times, and are added to by 3 every time they ricochet for a total of 27 pellets. 15% of damage is counted as splash damage.
Sanguinary
“Your blood, I live for it.”
Hyperion barreled shotgun that deals bleed damage. Every time a kill is achieved with this shotgun, it loses -0.5% accuracy and gains +1.5 damage. Damage stacks decay if manually reloaded, but it also gains 100% accuracy for 15 seconds.
Torgue
Red Alert
“Or how I learned to love the bomb.”
Pistol that shoots 3 missiles that home in on enemies at high speed and deal explosive damage. After damage is dealt, projectiles each leave behind a nuclear device that has a 5 second delay.
Warship
“Brace for impact.”
(Industrial cleaner.)
Torgue shotgun that shoots 4 fast moving projectiles that each explode an indefinite number of times before impacting a surface or enemy. If an enemy is hit, the projectiles deal incendiary and corrosive damage in addition to explosive damage.
Minesweeper
"A FUN GAME TO PLAY!’
Torgue rifle that shoots a mini cluster of 3 mines that are affected by gravity. Each mine acts like a mirv, releasing 7 child grenades upon impact with an enemy. If the mines land on a solid surface, they remain inactive until triggered by an enemy.
Viper
“Did you know that vipers are some of the fastest striking snakes in the world?.”
Launcher with a fast rocket velocity, and 100% accuracy. After impacting an enemy, the rocket splits into 3 homing rockets with double the velocity of the first.
Vladof
Pure Anarchy
“I wonder how many stacks I can get?”
Vladof pistol that loses 1.5% accuracy and gains 2.5% damage upon emptying the clip or achieving a kill, bullets also ricochet and have a small chance to home in on an enemy. Damage stacks are lost upon a premature reload, but normal accuracy is regained.
Cold War
“For the union.”
Vladof assault rifle that shoots a shotgun-esque spread in a tilted hammer and sickle pattern. Sports decreased accuracy and magazine size, but has an increased critical modifier.
Spy
“Convicted of treason, marked for execution.”
Sniper rifle with increased magazine and critical damage. The first bullet in the clip does no damage, but if a critical hit is achieved marks the target for extra damage from the subsequent bullets in the gun. Multiple targets can be marked at once, and mark is permanent until the target dies. Other guns do not benefit from the mark.
Dahl
Coming soon
Maliwan
Coming soon
I’ll add these to the 1st post at some point.