I think the best and worst part about BL3 is that it appeals to everyone and no one simultaneously.
If you’re a casual with not a lot of free time, getting powerful legendaries is easy and progressing through the endgame may not feel difficult for a while. But then you get past M6 and things start needing more understanding to work. You need good gear passives (as well as the knowledge to know which ones are actually good), decent anoints, a decently put together skill build, etc… for the average skilled player to not hit a wall. You start encountering skills that lie about their effects, hidden mechanics like mayhem scaling and health gate, etc…
If you’re hardcore, there are ton’s of different things for you to sink your teeth into. So much that the top theorycrafters can 1 shot bosses without skill points, complete the raids with no class mod, or just play through the game with all levels of handicaps without much issue.
So you have a game that is at the same time extremely accessible yet extremely elitist. Few players can feasibly spend the amount of time it takes to learn about the game and farm for gear to legitimately put together powerful builds without cheese weapons or strats. However, for hardcore players who can do so, the game offers very little resistance for them and they feel no drive to continue playing. And as much as you can say “just play off-meta”, not every player is me or Stone_Swan or Sammanix who spend their time in game with the wacky ■■■■ no one else wants to. There are very few specs that can be optimized and still allow for challenging play, and they tend to be specs that the community at large seem not to care as much for (DOT builds, pets, pure melee, etc…). Like it or not, some players do enjoy finding the most efficient ways (notice the plural there) to play their characters, and asking them not to do so is like expecting off-meta players to go meta or not progress at all.
To tie this back to the thread, buffs tend to make the casual crowd happy, but most of them, while welcome, don’t shake up the meta for hardcore players. Likewise, most nerfs, while upsetting for casual players, don’t shift the meta for hardcores. Numbers get adjusted, but desirability largely stays unchanged most of the time. Which is the whole point of most nerfs: not to make an item unusable or unfun, but simply to make it less good in comparison to its competitors. Something like the Revolter could get nerfed by half, it would still be one of the best shields in the game for builds that benefit from it. It could also be left alone. Either way, it is never going to not be a good shield. It’s just a matter of how much better than other shields it is in how many scenarios. Once you look at nerfs through that lens, very few are concerning. Ironically, the nerfs that are actually problematic (ahem Tediore nerf ahem) are the ones that people tend not to complain about.