From B1, I miss the Rain and Proximity Mine grenades, as well as the Anarchy SMG. While I never quite got the hang of the Rain grenade and abused the hell out of the PMs, I can see them coming back as a grenade type and grenade prefix, respectively. And the Anarchies, especially with a Double mod – good God, imagine Sal rocking a pair…
On the system side, it always annoyed the hell out of me when random players would join your session…and grab side missions that you were saving. An option to prevent them from grabbing anything but Story missions would be extremely helpful.
Relatively, RTIs as a quest reward should (IMO) be sent directly to inventory of all players in the current session, rather than being picked up. This was a major problem in TPS with Moxxi’s loot session as I’ve seen random people join, open the loot when the host was nowhere near the box, swipe it, and leave. I messaged one guy that did it to give the host first dibs before grabbing (which he didn’t), then informed the host precisely what just happened.
Another one I might mention is the Deathtrap’s “Buck Up”, and the problem of it refilling players’ shields…sometimes unwillingly. If this is ever reused, it should be programmed to refill all shields except depleted Roid shields and non-depleted Nova shields.
From TPS, I also had an idea for improving the Grinder. Heavily dependent on what you put it, it’s designed for those that know their parts; while it won’t work with RTIs, it can yield RTIs from purple mixtures. The result would be determined via dominant/exclude-or-match based on what you put in, listed as follows:
- WEAPONS: [manufacturer][type][barrel]_[capacitor]
- GRENADE: [manufacturer][prefix][capacitor]_[type]
- SHIELD: [manufacturer][capacitor][type]
An example using weapons would be broken down as such: [manufacturer][type][barrel][capacitor].
If I put in a Vladof Rocketeer (normal), a Dahl Minigun (fire), and a Dahl Grenadier (shock):
- Vladof assault rifle, unique barrel (Torgue), non-elemental
- Dahl assault rifle, unique barrel (Vladof), fire-elemental
- Dahl assault rifle, unique barrel (Vladof), shock-elemental
- MATCH: assault rifle
- DOMINANT: made by Dahl, has a unique barrel (Vladof)
- EXCLUDE: fire, shock, or non-elemetal
The result would be an assault rifle made by either Bandit_Jakobs_Torgue, with a unique barrel (Vladof), and be in anything but fire_shock_non-elemental. Potential result – a Bandit Spinigun (acid), a Jakobs Cannon, or a Torgue Spitter.
As for what might fill the relic/O2 slot, I haven’t worked that up, although I was thinking of something that might work, like combining traits from Allegiance relics (from the same company) or Stockpile relics (which can boost 3 types), then combining same-type relics sporting those same traits to upgrade those on the first by 30% of that from the second.
Also, my other post here: [Suggestions] Borderlands 3
(-_^) Shouldn’t there be a unified thread on this, rather than one under each separate title?