The mechanics for this are already in the game. Scorn hits enemies without causing agro.

The one big downside I’d see to starting UVHM immediately is that some characters really don’t get into their stride until they have collected a good few skill points. I shudder to think how hard UVHM would have been if my Maya had not had Ruin, for example. I doubt I’d have been able to get through the WEP. That would need to be accounted for.

Personally, I quite like the multiple playthroughs, but I can see why some might not. It might be nice if the game could see where you’d already had one character who had completed the game and unlocked those playthroughs for new characters? Best of both worlds, maybe?

They could make the third playthrough have all areas and missions open from the start and make each mission replayable and that might be pretty cool… I don’t have a huge problem like it is now but after a couple characters in it does get a little monotonous.

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[quote=“casey_greene58, post:458, topic:73886, full:true”]They could make the third playthrough have all areas and missions open from the start and make each mission replayable and that might be pretty cool… I don’t have a huge problem like it is now but after a couple characters in it does get a little monotonous.[/quote]That…might work.


Another thing that came up was something I saw in “Lightning Returns”, in that you could upload a pic of your build and gear; to-date, TPS is the only one to have skimmed that, with players being able to view another person’s (active) gear), but not their build. I’d like to have the exact opposite – they can’t see your active gear, but they can view your build – in this way, folks are less likely to go begging other other players’ gear simply because they can see it.


Re. the auto-save when online, pretty sure I’m not the only one that’s annoyed at trying to travel, hitting the Action Button…and finding out someone’s not done saving. Rather than have only your own auto-save indicator displayed, might as well display everyone’s auto-save status. I mean, you’re already seeing their basic info.

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UVHM could be like the OP levels. What is open just scale up so you dont need to go through the main story again. Only if you want to reset it.

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I was thinking this the other night. Have something like 8-10 weapon equip slots, instead of 4. Tap triangle to cycle through them, or hold down and flick the left stick in the direction of the weapon you want to swap to something specific.
In a game with as many insane guns as Borderlands, only being able to equip four at once means you really miss out.

That also leaves the whole D Pad free to use for custom shield/grenade mod/class mod/relic loadouts. Give us the ability to switch our playing style on the fly depending on the situation. We all do it anyway, it just involves spending way too much time in menus.

Please please do this in BL3?

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[quote=“brad_fox10, post:461, topic:73886”]I was thinking this the other night. Have something like 8-10 weapon equip slots, instead of 4. Tap triangle to cycle through them, or hold down and flick the left stick in the direction of the weapon you want to swap to something specific. In a game with as many insane guns as Borderlands, only being able to equip four at once means you really miss out.

That also leaves the whole D Pad free to use for custom shield/grenade mod/class mod/relic loadouts. Give us the ability to switch our playing style on the fly depending on the situation. We all do it anyway, it just involves spending way too much time in menus.[/quote]This sounds a bit like “Lightning Returns”, not that I’m complaining. This would be a bit of a better alternative to what I suggested awhile back regarding swapping grenades for adaptability during combat: Desires For Borderlands 3

I think 2 setups would be enough for manageability, but what do you think?

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Another thing I’d like to see is every gun manufacturer make every gun type.

Oh and for gyrojets to go away (wishful thinking).

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I’d like to have the “trash” label back. It made certain things much easier, f.e. you could mark all the stuff none of your buddies wanted so it won’t get mixed with loot you picked but haven’t shown to them yet.

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This is what I think BL3 should be: Instead of one world with tons of areas, there should be multiple worlds with a couple of areas. ex: one world would be like two or three head hunter packs. Like Torgue and Moxxi could have control of their own world and the six characters from BL2 could have unique missions (Krieg would probably be with Maya). While Lilith, Brick, etc would stay in sanctuary because of roland, but they could take over Jack’s space station and have someone control it so you could talk to them and get missions. With raid bosses; they would get a world or a section of a world to themselves (Like it would’ve been cool to visit the world that Pete destroyed). I think the currency should stay the same, since It’s money, eridium, crystals, and adding more would get confusing. With my idea, they could do so many things story and Dlc wise. ex: One Dlc is that gaige sends you to destroy the police on her planet, so she can go home, or for the story, you have to protect the vaults from Hyperion. With the weapons, just have good weapon balance, don’t have it where a gun 3 levels under you is worthless in combat. With this idea, I believe BL3 would be really fun. Like, helping Zero find One; or getting a mission from Krieg where he screams about meat, then having Maya explain it; or even helping claptrap do something stupid.
I would like people to give their thoughts and opinions on my Idea, both good and bad. I know there are areas that I didn’t touch on, like level cap, or If there should be another Jack character, etc, so discuss it. :smile:
(Also, I hope someone from gearbox can see my Idea haha.)

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Improve the whatever BAR system will be in BL3, so that the public games will not be full of people with insane BAR’s. (Better if completely removed )

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All I want is my PC to be able to run it.

I think Pearls have their little niches, barring the Godfinger (AFAIK), which seems to be useless. For example, a Fire Sawbar used against Tinder Snowflake, when he is distracted by Axton’s turrets, is a very quick way to take him out, providing you know how to use it to it’s full potential (in this case having all the split bullets hit his crit spot). I suppose the same could be said for the Godfinger, considering I’ve only found one, at OP6, with Sal.

This might’ve already been suggested, but show the full list of stats rather than 5 at a time.


Squad vehicles like the Technical become more damage-resistant (but loses some speed) with more passengers aboard; inversely, it is faster (but less damage-resistant) with fewer passengers aboard.


Inventory Snapshot Mode. Functions like the camera mode in “MGS4: Guns of the Patriots” where you can export it to your drive as a JPEG (or similar) format. Extremely useful for threads like: Item Finds of the Day BL2


All loot drops at your difficulty. I could care less about the rarity, but running OP8 and getting a Legendary at anything but is just…I have no words. Pretty sure I’m not the only one annoyed at this.


Evolving A.I.-type characters, possibly up to the level of The Machine:
https://www.youtube.com/watch?v=q6j1AFYrbzQ

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Probably as many of us, there should be an option to play with voices in one language and subtitles in other. There is a lot of people who wants to play BL2 in Japanese with English subtitles, or in my case, English with Spanish subs.

After you ask, yes. We the people from spanish speaking America despise spaniard dubbing.

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What- California? :grin:

Latin America, spanish speakin’ America xD

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Another thing to consider is relevant information being displayed.

If B2’s case becomes standard, a player that has gone into the OP range should have their precise OP level displayed in-session and on the matchmaking list (if they’re hosting).
If you’re in a session, you would see the squad list like the following, as host or joiner (respectively):

  • << [mod name and character level] [P1’s name]
  • << [mod name and character level] [P2’s name]
  • << [mod name and character level] [P3’s name]

  • :star: [mod name and character level] [P1’s name]
  • << [mod name and character level] [P2’s name]
  • << [mod name and character level] [P3’s name]
By the character’s level, this would be Lv72 or OP# in B2, and the players would be listed from highest level downward to the lowest, or vice versa (if you so choose). In this way, you can determine at a glance</font color> things like walking fraggers, folks who no longer needs power-leveling (when you’re hosting such a session), etc.

Clarifying what I call a “walking fragger”, a fragger is a gaming term for someone who intentionally kills their teammate(s); by walking, this is meant to be done passively.
Thanks to UVHM level-scaling of enemies based on the strongest player in the session, it only takes the mere presence of a far stronger player to get everyone else killed.


For players that power-level others on higher difficulties, sub-max players (=1-71 for B2) should have to display their XP bar, eliminating the need for other players to even ask the question of how far along they are.

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I would like:

  • no ****ing double jumps, low gravity, or jump pads. I hate those. I want movement to feel like BL2.

  • 4 + 2 (DLC) new classes, plus return of old classes. Axton, Maya, Timothy, Zero, and maybe others return.

  • all zones and drops scale based on player level.

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Adventure Mode. No story, just randomised maps/bosses/loot/challanges (only unlocks after a playthorugh, of course).

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