Another thing I was getting at was enhanced movement. Standard running, IMO, is kinda boring as it’s been a standard for ages from both within and without Borderlands. Personally, I liked the jump-jetting in TPS, but considered that a prototype system – not because it also ran off your O2 system, but because it was a skeleton system that gave you only a standard jump and a single (directional) thrust; IIRC, the nice thing was that the thrust’s power was dependent on the duration the jump button was held.
What I’m thinking is a better one that enables almost parkour-ish wall-jumping like this…:
…rather than contacting a wall and simply falling. This only works when you’ve contacted a surface [=wall/ground], which instantly/fully refills the bar.</font color> Additionally, it includes a thruster system for limited aerial maneuvering; it lacks the power to hover</font color>, but would allow slowing your descent, or even micro-maneuvering during descent, and the strength would be proportional to how long the jump button’s held.
It would basically work like TPS’s system with a thruster bar that refills while grounded, but with a tweak – from the ground, you can press the jump button (standalone) for a standard jump, or hold it to kick off the ground and go higher. While airborne from a…:
JUMP: You can press the jump button and directional stick to change trajectory in midair; again, you can press it or hold it for varying strength of effect. Note, however, that you would be restricted to one jet/thrust per jump as the jump+thrust would completely burn through your thruster bar, regardless of how whether the button was pressed/held post-jump.
FALL: You can do the same to maneuver; unlike from a jump, maneuvering while falling would not burn through your thruster bar, allowing you to make micro-maneuvering adjustments as you fall.
Also, thruster power would be stronger when your health is Critical.