I didn’t say anything about blocking any powers. Blocking taking loot on the other hand would at least prevent loot ninjaing and blocking classes would be useful if you wanted to have, say, only one of each class. One can already kick guests that play “wrong” classes so blocking them in the first place would at least spare time for both parties.
The main things that I want are more weapon parts and more enemies on screen at once and since it will be developed for fairly modern hardware I assume that that will be the case. Other big things that I want are bosses that aren’t totally garbage for once and weapons to be on par with each other and not one type or manufacturer being basically better than the other ones.
I’m not saying there’s “wrong” classes. I just don’t personally like having more than one of each.
As for your second point, I think it would be the exact opposite. There would be considerably less kicking because there would be considerably less reasons to kick. With no chance of unwanted levels or classes, guests spamming side missions or stealing all the good loot, there wouldn’t even be reasons to kick out of paranoia, like I’ve heard some hosts doing after boss battles.
And if you don’t like having restrictions, then you can just join a game without them or host your own. Whether it’s freedom or order one prefers, I’m sure there would be desire for both kind of gameplay. And therefore hosts and company for them.
Zer0 is still tits. Thing is melee attacks are visually dull for almost any bl character over any gun fire. I think Mordy actually has more interesting slice and slash animations when viewed from another character than what poor zero does (all characters jab or hack simply. krieg has his wild swing during bxr). Definitely no melee inspires from first person. Outcomes are great, but lacks visual wow.
one thing i have to say is sliding from destiny is a nice movement mechanic. the oz kit thing seems gimicky to me, even as bouncing around is fun. hell prince o persia was muuuch more entertaining. stealth kills, dropping kills (a real death from above), maps and ai that can be flanked and that flank rather than just spawning in flanking positions. all of that might get too far away from shoot and loot, or they could be clever and integrate such things in.
Action Skills should supplement a playstyle (Decepti0n, Aspis, Phaselock) and have relatively short cooldowns, no more than 20 seconds, rather than replace it (Gunzerking, Buzz Axe Rampage, Phasewalk) or be a poorly scaled Pet class that cant kill anything and dies instantly with a cooldown of about a minute for 5 seconds of aggro draw.
If you need a pet class, they should be impossible to kill, or as near immortal as makes no difference. Wolf could only really be killed by Iwajira, so even making him killable was sort of pointless, but deathtrap and axtons turret generally lasted about ten seconds.
Now, the following weapons are Sadness: Hyperion Sniper Rifles, Jakobs Blue or White Sniper Rifles, Dahl Pistols, Tediore Shotguns, Bandit Weapons, Old Hyperion weapon, Hyperion pistols with Double prefix, Assault Rifles. Fix.
Give every character some way to, under dificult to reach conditions, deal massive damage, EG, money is power.
I like Tediore Shotguns and Dahl Pistols, to be honest. Haha
About pet classes, Saint and Wolf are a step foward. They are very mobile and hard to hit, dont have many AI bugs and you can actually guide them. But I like Deathtrap and the Turrets too.
I’m hoping that we’ll get four new original characters rather than the option to play NPCs or previous characters. I want more characters to fall in love with, more vault hunters to kick ass with. Tiny Tina and Mr. Torgue… Even though I love them (to absolute pieces), aren’t vault hunters and I don’t think they should be in the game.
I would like to see legendaries scale off level. So if you level up they should level up with you.
I know this next one will be controversial, but I would like to see the pixel shaded look go away. Not the complete style , just update it a little to look a lot better.
As the future of the series goes, I would not mind seeing the ability to create a character and instead of transferring the character with each new release, just add the new world and story to the existing world. This way we are continually building a character.