They felt a lot better in TPS

BR?

Also, I like them. I got a purple bandit SMG that carried me through a lot of levels in TVHM.
And their RL are the best commom RL in my opinion. It is sad that their e-tech suck so hard.

Their parts are useful for Hyperion and Tediore especially because of the big mag for chucking or land more crits at pinpoint accuracy.

At this point, I would only wish for a couple things to be included in the next game…

  1. As previously mentioned, give us the ability to reset/replay individual quests. Screwups, bugs/glitches, farming, and sheer enjoyment are among the long list of solid reasons why we need this.
  2. All special text items (legendary, unique, seraph, pearl, etc…) and certain mission reward items should have an ‘upgrade to current level’ button that will update that items TOP PANE STATS ONLY for a wad of cash (yes, cash… something readily available to everyone… not something only bosses drop, only found on a DLC, or only above a stupidly high level). The update should be RNG based on min/max numbers for current player level, and the fixed % cost of that update should be as well. Nothing else about the item should change (elements, specials, parts, etc… all stay as they were). Unlimited number of allowed updates (so you can throw money at it to get the stat numbers you prefer, if you choose to), but only good up to 6 levels above the items original level number… after that the update will only re-roll new stat numbers for the item at that level but not increase level any further (for balance, and to not completely trash the point of getting out there and grinding for something you want). The whole point is this: to increase the value and usability of underleveled kickass gear… to a point. Some items you only have 1 shot at per playthrough (that’s ridiculous), others in early modes (due to level-locked loot) you only get a few tries at before you’ve lost your chance at getting something close to your level (also pretty lame). This would fix much of that and add more needed value to those hard-earned unique and rare items.
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I wish we could deny the quest reward and by doing so the next time you turn the quest the rng rolls again. Just to save time while farming, so when the gear isnt what you do want you can try again without quiting the game. Dashboard farming is ■■■■■■■ boring, for real.

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Yes I’m brazilian.

Maybe it’s my preference, I like low recoil and accuracy wich rarely happens with bandit weaponry.
SMG’s tend to be surprisingly accurate though, I used a bandit SMG once, it was good but I ended up trading it for a Dahl one because I could score more crtis with it.

Does the grinder consider weapon parts maybe? I was trying to get some dahl and jakobs parts in my vladof AR…

The ability to start at an acceptable difficulty and level is something the series desperately needs.

Borderlands 2 doesn’t really become fun for me until UVHM.

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When talking about SMG, Hyperion and Dahl have the best ones if you want accuracy. Dahl stock usually solves my problems with recoil.
But I like the Tattler and the Orc to be honest. You need to be closer but Life Tap and Phaselock allow me to get in safely. But I got your point, I guess.

To be honest, there is no manufactor that I really dislike in Borderlands.

I have a suggestion. What about silencers?, I mean: in shotguns we have the vertical grip, in SMG’s we have the accelerated projectile one. We could get silencers as an acessory (therefore, with their own prefix) to pistols and snipers.
I mean, some kind of “Ninja Aegis”, “Quiet Vision”, “Camo Repeater”, “Ghostly Longarm”, “Phantom Rod” and so…

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Solid idea. I’d be interested to see how they might implement something like that.

[quote=“l_gabrielcruz, post:448, topic:73886, full:true”]I wish we could deny the quest reward and by doing so the next time you turn the quest the rng rolls again. Just to save time while farming, so when the gear isnt what you do want you can try again without quiting the game. Dashboard farming is ■■■■■■■ boring, for real.[/quote]+that.


[quote=“kristianbrasil, post:449, topic:73886”]Does the grinder consider weapon parts maybe?[/quote]No, I don’t think it does. But I did consider that when I drew this up: Desires For Borderlands 3


[quote=“MOLMF, post:450, topic:73886, full:true”]The ability to start at an acceptable difficulty and level is something the series desperately needs.

Borderlands 2 doesn’t really become fun for me until UVHM.[/quote]What about a single play through (or 2) instead of 3? Because having to do Story twice is probably doable, but 3 is a chore.
As for enemy-scaling in online, let the host set them to scale to their level, the lowest in the party, or the highest.
As for resetting UVHM, what about allowing a partial reset (=quests only) or a full reset (Story + quests), but only after completing the Story?


[quote=“MOLMF, post:453, topic:73886, full:true”]Solid idea. I’d be interested to see how they might implement something like that.[/quote]In this game, I’d usually say no. However, if it allowed ranged shots (i.e, sniper rifles</font color>, etc.) to be fired without alerting enemies, then maybe.

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I would cherish the ability to start UVHM as the first playthrough at level 50.

Characters are less dynamic in the early game, and it turns me off.

The story is also wasted and spoiled before the game ever gets fun.

A single playthrough at high level would be a far superior option compared to wasting all the writing, acting, twists, and mystery the story has on a playthrough that is too easy.

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The mechanics for this are already in the game. Scorn hits enemies without causing agro.

The one big downside I’d see to starting UVHM immediately is that some characters really don’t get into their stride until they have collected a good few skill points. I shudder to think how hard UVHM would have been if my Maya had not had Ruin, for example. I doubt I’d have been able to get through the WEP. That would need to be accounted for.

Personally, I quite like the multiple playthroughs, but I can see why some might not. It might be nice if the game could see where you’d already had one character who had completed the game and unlocked those playthroughs for new characters? Best of both worlds, maybe?

They could make the third playthrough have all areas and missions open from the start and make each mission replayable and that might be pretty cool… I don’t have a huge problem like it is now but after a couple characters in it does get a little monotonous.

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[quote=“casey_greene58, post:458, topic:73886, full:true”]They could make the third playthrough have all areas and missions open from the start and make each mission replayable and that might be pretty cool… I don’t have a huge problem like it is now but after a couple characters in it does get a little monotonous.[/quote]That…might work.


Another thing that came up was something I saw in “Lightning Returns”, in that you could upload a pic of your build and gear; to-date, TPS is the only one to have skimmed that, with players being able to view another person’s (active) gear), but not their build. I’d like to have the exact opposite – they can’t see your active gear, but they can view your build – in this way, folks are less likely to go begging other other players’ gear simply because they can see it.


Re. the auto-save when online, pretty sure I’m not the only one that’s annoyed at trying to travel, hitting the Action Button…and finding out someone’s not done saving. Rather than have only your own auto-save indicator displayed, might as well display everyone’s auto-save status. I mean, you’re already seeing their basic info.

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UVHM could be like the OP levels. What is open just scale up so you dont need to go through the main story again. Only if you want to reset it.

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I was thinking this the other night. Have something like 8-10 weapon equip slots, instead of 4. Tap triangle to cycle through them, or hold down and flick the left stick in the direction of the weapon you want to swap to something specific.
In a game with as many insane guns as Borderlands, only being able to equip four at once means you really miss out.

That also leaves the whole D Pad free to use for custom shield/grenade mod/class mod/relic loadouts. Give us the ability to switch our playing style on the fly depending on the situation. We all do it anyway, it just involves spending way too much time in menus.

Please please do this in BL3?

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[quote=“brad_fox10, post:461, topic:73886”]I was thinking this the other night. Have something like 8-10 weapon equip slots, instead of 4. Tap triangle to cycle through them, or hold down and flick the left stick in the direction of the weapon you want to swap to something specific. In a game with as many insane guns as Borderlands, only being able to equip four at once means you really miss out.

That also leaves the whole D Pad free to use for custom shield/grenade mod/class mod/relic loadouts. Give us the ability to switch our playing style on the fly depending on the situation. We all do it anyway, it just involves spending way too much time in menus.[/quote]This sounds a bit like “Lightning Returns”, not that I’m complaining. This would be a bit of a better alternative to what I suggested awhile back regarding swapping grenades for adaptability during combat: Desires For Borderlands 3

I think 2 setups would be enough for manageability, but what do you think?

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Another thing I’d like to see is every gun manufacturer make every gun type.

Oh and for gyrojets to go away (wishful thinking).

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I’d like to have the “trash” label back. It made certain things much easier, f.e. you could mark all the stuff none of your buddies wanted so it won’t get mixed with loot you picked but haven’t shown to them yet.

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