I’d like online save files in BL3, at least for multiplayer. There’s nothing worse than some douche whose modded/hacked everything having big-noted opinions about the game. Play the game as intended before espousing ‘expertise’.

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Build-a-Vault-Hunter. I would like to see some kind of character customization, more than just picking heads and skins. Let us choose from a set of classes/skill trees, and be able to mix and match to our liking. Yes, you can re-spec anytime, but I’m talking about being able to take one tree from Maya, Zer0, and Axton, for example. Also, gun customization. Custom skins/colors, parts, and elements. I can’t tell you how many times I’ve had something awesome drop, but it has a hideous sight on it or it has the wrong/no element. Being able to change them via money, moonstones, eridium, whatever would be awesome.

I would like to see the Hyperion K4RT in it. That would be epic.

YES ! … ITS A REAL THING
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The build log of it can be found here … ★★ The Hyperion K4RT ( go Kart ) by T-man

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If you ran for office on this platform alone, I’d vote for you. Regardless of the office. You could be running for Pope, Patriarch or Caliph. I’d still vote for you.

Does the steering on this start off REALLY bad, but get expertly good over time?

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Awesome, so why not have vehicles made from different parts like other items? I guess there goes one benefit from Scooter’s death, Gearbox could implement a new system for vehicles which would allow players to find/buy and digistruct their own personal cars.

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LOL , No … not like the guns. LOL

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Holy crap, this thing got huge. Haven’t looked at it in a while. Decide to jump back on and the sheer volume of activity shocks me.

Don’t know about different vehicle parts but it might be cool to have relics like from the first BL to slot in to make the vehicle weapons do different elemental damage.

@tlyons8sb8 This thing needs to be nutshelled. Well, outside of my other mega-post:


@thebigguy79 I mentioned this something like this, but for the characters’ ASs…:

For the vehicles, now that you mention it…
What say a combination of the options for the Fan Boat and Sand Skiff/Runner/Technical where you can pick the turret’s weapon type and the weapon’s element (acid/fire/explosive)?

(IMHO/TBH, considering they're all in the CAR system, this should happened...)

Goliath-type enemies should process things a bit better. You’d figure that, given its description, a raging Goliath would target things that are 1) closest to it, and 2) actively attacking it. Thing is, I’ve been targeted when I’m 1) not even remotely close to it, and 2) not doing a damn thing whilst waiting for it to cap off of other nearby enemies.

Also, is there any explanation why it’ll sometimes go catatonic when nearby enemies are pouring fire into it? Because I’m sure I’m not the only one thinking that there’s hardly anything less annoying than leveling up a Loot Goon Goliath…and having it inexplicably stop a tier (or two) below GOD-liath.

Just thought about this…

TOP GEAR EASTER EGGS!!!

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Anyone think it would be cool to have two capstones per tree of which you could only choose one and the second one would then be blocked out? Could really ad to build diversity IMO but not sure if it would be necessary but who knows…

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Considering they’re ramping up the skill build choices in Battleborn don’t see why they wouldn’t try it in BL3…

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Actual balance.

I’ve been playing through the game again and I’ve just realised that most of the time I’m simply not having fun. I’m stuck in a Skinner Box with a good story and that’s why I’m playing. I want to follow through with the characters and I want to know more about the setting, but every time I find myself maybe having some actual fun, the gameplay takes a dump on my face.

Stuff like throwing endless piles of Buzzards at me with little to no cover isn’t fun, it’s frustrating. Fighting Dukino’s Mom and her utterly crushing DPS and oh my now she’s breaking all the cover isn’t fun, it’s frustrating. Fighting through hordes of Loaders in Hero’s Pass so a Hyperion Hawk can appear out of nowhere and effortlessly two shot me with a rapid firing, triple shot RPG launcher at sniping rifle range isn’t fun. It’s frustrating. Because how am I supposed to respond to that?

It wouldn’t matter so much if you didn’t have a death penalty, but you do. The result is that the game will basically just rob you and laugh about it because far, far too often someone is operating on a broken mental loop that challenge equals fun, right? So suddenly going from full everything to double digit health in literally half a second because you’re not an omniscient savant will be fun, right? Right?

No. No it isn’t. The game has two modes: Really Easy and Killed Immediately. That’s…not how a game like this should play. Throw in completely random loot so you potentially also don’t even have a tool in your box that you want and need, leaving you feeling like you’re being screwed by the game mechanics again, and you’ve got a recipe for frustrating challenge instead of fun challenge.

If you want to make a game where players can die practically instantly, then you need to actually design your game around that conceit. You need to slow down the pace, encourage tactical options, use of cover and movement with effective level design, and have fewer enemies with an actual, functioning AI. You make F.E.A.R. Borderlands and Borderlands 2 don’t do any of this.

What it actually sets itself up as is basically Serious Sam The Single Player MMO. You get hordes of dumb AI that are hurled at you from every direction in ridiculous set pieces. The entire thrust of Borderlands level design, let alone the rest of the game design, looks entirely like that of a big, dumb action game where you massacre billions of idiotic healthsacks and generally go around being a total badass in a universe where you have regenerating health and headbutt your way through clouds of bullets because reality is boring and power fantasies are awesooooooooooooome! There’s a God damn ‘Gunzerker’. A massive, screaming Psycho.

And then it kills you instantly like Solid Snake caught outside a box because herp derp what the hell is gameplay consistency. You get piss poor gameplay whiplash where you’re being told to be awesome and have fun and the world is crazy and silly and not serious and I’m shooting bandits in the head with a gun called the Lady Fist and now I’m instantly dead and down a huge pile of money. Great. Thanks.

A game like this should be killing you relatively slowly. It should be attritional, and a lot of the abilities even exemplify that with regenerative kill skills and the like. It should give you time to actually react, time to throw out those crazy powers, time to switch weapons because it’s loot based and built around different weapons types…but it doesn’t. It’s all or nothing.

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Having played Multiplayer for the first time ever at the weekend I’d like to see solo players being punished less. We did a Pete session and got a Legendary every other run. Today I must have done around 25 solo Pete runs and got diddly. It was great fun playing as a pair but I don’t see why solo players should be the poor relation.

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With all due respect sir it sounds like you want either Dark Souls, Gears of War or Mass Effect- all great game series, all of which I have and play, But they aren’t BL1 or BL2, and BL1 & 2 isn’t trying to be any of those games. Could they have thought out the skills and weapon effects far enough into the UVHM/OP levels to make sure they worked better (or at all in some cases)? Sure- but I will say that those levels are entirely optional and that it seems to be generally agreed that most weapons and skills work fine until the max levels (i.e. level 72/OP8) are reached. BL2 is an over the top goofball of a game that let’s you play out your power fantasies of being an unstoppable super human badass- and I see absolutely nothing wrong with that. As I said, things could have been done better- but I’m willing to bet that no matter how long you polish a game that some player will do something that the developer didn’t think was possible- or didn’t think about at all. Yes there are bumps in the road of BL2- but like that famous chicken that wanted to cross the road, this game gives you plenty of options in how you want to try and cross it- even if you decide to just blow up the damn road itself…

It wasn’t my Clarkson comment. Was it?

Dunno bro…

Some things I would like to see. Use less of the “this weapon consumes more ammo per shot” While it’s a good balancer, I felt that it was far overused in BL2. Have it on maybe a few guns here and there. It felt like it was on most of the shotguns I picked up.

Also, while I do like the manufacturer themes, they don’t have to be every gun by the manufacturer. I enjoyed Dahl and Hyperion much more as manufacturers in BL1 than I did BL2 and I also found the Vladoof bolt action snipers of BL1 to be entertaining. While I like the stabilizer mechanic of Hyperion in BL2, I felt that a lot of guns were way too inaccurate before the stabilizer kicked in.

I do like being able to use my regular gear and skills while standing on the back of someone’s bandit flatbed truck. And I like rescuing people in the dust by driving up, getting out, res’ing someone, and evac. Also, vehicles in Borderlands are much better/interesting than in Destiny (so far). And I like vehicles in Borderlands because of the mad max influence the series has always had. All that said, you have valid points and the vehicles in Borderlands 3 shouldn’t ever be that important for progression in the story. I think Borderlands 2 mostly avoided that in the main game.

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Explosions need to be handled differently by the engine. I can’t stand seeing my rocket “blasts” get absorbed by pebbles or other obscure parts of the scenery.