I’m a big believer that big damage boosts should reward the challenge of getting those damage boosts. IE, the harder it is to get a damage boost, the better that boost should be.
Well, Moze can get to 1hp permanently, and it’s not even a sacrifice, it’s outright beneficial. Giving her an extra 50% damage for being there is just excessive.
By contrast, Click, Click… is very difficult to maintain. You need to very precisely manage your clip size, and then control your use of Redistribution to keep your clip at a low level, but not actually reloading. COV weapons can’t manage it at all.
It’s by far the more difficult of the two skills to use, and yet, it gives a substantially smaller damage bonus for doing so!
That’s why I think the two should have their damage boosts switched. Reducing Desperate Measures to 36% wouldn’t make the skill bad, just more reasonable, and making Click Click 50% would help make using the skill actually worth the bother.