DEV. You want to make the Game Fun With less surrendering? This is what you got to do

I would put the competitive and casual back

In casual you can have a group 2-3 players max. This will help matchmaking,it will be quicker and more accurate ( or even no group allowed would be fine with me)
Competitive 5 players group is allowed.
Also Give more creds and xp in competitive.

This will make capture modes available to play again and those capture matches are 10 min max with almost no surrender anyways.
People just dont like getting stomped by a full group of people for 30 minutes and most of us still playing are lvl 100 and dont even care about the xp

Its already hard to find a match punishing people by making them not able to play will make it even worst.
Just need to make it more fun for the casual players

TRUST ME ON THIS ONE

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I’m sorry, but this won’t work. I really liked it,.and I thought it made a lot of sense. But people hate being denied choice. That was the real problem. It just doesn’t work. There was overwhelming hate for it.

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Like @epicender584 said, playing a game mode you’re inexperienced at or even dislike was a major downside for most players, which is why the system was reverted to Mode-based queues.

Keep in mind that this is just a theory.
You don’t have the numbers to work with to accurately state what will improve matchmaking times. (Just for the sake of being truthful, neither do I.)

Also I think that, with reworked rewards, surrenders aren’t that much of an issue.
Orderly surrenders are just part of the game, the only drawback was not getting full rewards as the winning side.

I played 4 Incursion matches in my last session and 3 of them ended in the enemy team surrender. But mostly due to logical reasons.
One actually ended by surrender at ~78-50 with two minutes left, after we ended their last ditch effort to push back.
Everybody fought like hell and it was an overall very satisfying match from a strategical standpoint. It could’ve easily ended another way. But their surrender was perfectly legitimate, as it merely reflected their unwillingness to make another last push.

Also, I noticed a general decline in people spamming surrenders.
Matchmaking times are generally ok for me, but I’m on Xbox.

What if they kept the queues they already have, but just add 1 additional queue for competitive that was identical to the previous one where the teams voted which map/mode they wanted to play. Then the people who want choice still have their choice and the people who don’t care what mode/map they play but want a close match, can. I don’t care what mode/map I play I want good matches, just add this queue.

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The last thing this game needs is MORE queues to split the playerbase… x.x

There was alot of hate but every one i asked liked it better.
People that liked it just didnt wrote any post saying they like it better
But People that hated it made themselves heard.
Right Now PVP is in Battleborn is 2 Map .
Monument and overgrowth
Meltdown takes forever
Capture: i see some people trying to search for matches but give up cus takes forever and never try to search again knowing it will take forever.
People still have the option to vote for what they want.I dont get why your’re saying people are gettign denied.

So I am forced to play in uneven matches no matter what? My friends have left so if I want to play competitive matches 5v5 I have to try to set up private matches. Many groups are doing this, private matches are essentially additional queues that only pit you against one team. So essentially it would actually reduce the number of queues because competitive groups would no longer have to match make themselves. So no it would actually reduce the several dozen queues that teams make to have competitive matches into one queue.

So in theory it would consoldate the queues into one instead of having how many private queues that are out there. Which would increase the public player base overall.

Gearbox has the data. They said the response was clear. We’re not ready for competitive and casual.

it will improve matchmaking because when people are in a group of 5 and they is no other group of 5 to put against.
It will put them vs randoms anyways.(that 95% of teh time will end up in a surrender after 6 minutes anyways)
Now the mm will be able to balance team
Also Groups of 5 are Friends usually have mic, Knows who is going to pick who and works better as a team
It cant be worst that for sure.( just a fact)

and if you never play a mode yo uwill stay inexperienced for the rest of your life and if people really dont wann play it well they just have to vote for Map they want.
Majority will win

The thing is we need more playlists, lots more. Not less. Quick play, ranked(both with sub lists for all 3+ game modes), casual/spotlight (with rule changes or other randomness), random mode, etc. Give people the options to choose what ever flavor they want.

The reply to this is we don’t want to split the playerbase. Then don’t, fix your match making so we can que up for EVERYTHING at the same time. Fill my screen with whatever combinations of play lists I want, let me monitor them all. When one gets full, give me say 5 or 10 seconds to accept or drop out of that que.

This way you can monitor progress for a capture map while still being able to get incursion or meltdown maps if capture doesn’t fill fast enough. This will let people try for their favorite thing, but still have backups instead of the “que for incursion to find a game” thing we usually have going on.

This with other changes like only putting groups with similar (+ or- 1 person) sizes groups, putting 10 people together before randomizing teams, will, in my opinion, fix most of the problems that are driving people away from this amazing game.

Not saying these are easy changes either, but I think a system like that is needed for such a rich and diverse game as battleborn. We’ve already proven people like their options, so give us a system that fully embraces that.

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The developers liked the idea of a multi-queue, but to add this to the game will require significant changes to the backend so even if they are working on it right now it will take some considerable time to impliment. You’re just going to have to be patient with regards to this as it’s not something that can be rushed.

I made a post about this a while ago. Short version, you need a competitive/ranked queue to be fundamentally different than the casual/normal queue:

Draft picks and bans, no legendary items (possibly no items at all), known rankings instead of just a hidden ELO, etc.

All of that and more. Players need a very real and tangible reason to pick one over the other, instead of just “whichever has the shortest queue times.”

I do like your idea of limiting large groups to the competitive queue, but that alone isn’t enough, IMO.

Annother way would be to put more options on how you match make, like prioritising players of a similar skill, connection, time to connect ect.

That’s fine, they should tell us that’s in the works then, and I understand it will take a long while. Because right now it’s hard to see how the “little” things they are doing will help, especially since we can’t even notice a lot of the changes. A lot of people are leaving and likely don’t think things will get better, so they won’t even try again later. If people were taking time of from the game waiting for some big changes instead of just dropping it entirely, I think that would be more healthy for the overall population in the long run. Where as hearing, “we’re working on it”, instills no confidence in people.

EXACTLY what im trying to say. Less Search option More choices till they have enough players

Ok 1st since you guys are not ready to change it back to casual and competitive like it was before.
DEV. You want to make the Game Fun With less surrendering? This is what you got to do (thread i post recently)

You Guys need to Change in incursion matches that if no preference wins the vote, that you get a chance to play meltdown or capture maps as well. (recommend you change the name no preference to random)

And second thing is waiting time info. It never changes no matter how many players is searching. right now its says short for every mode but im writing while searching for a match in incursion.
It should say
Incrusion:long waiting time
Meltdown Very long
Capture: impossible(no jokes)
I hate when ppl think im stupid by writing or saying â– â– â– â–  that arent true.
So make it that we can trust your waiting time info

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I don’t know why but it really annoys me when like 7 people choose “no preference.” lol

I’m like there are three freakin choices just pick one

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Don’t forget that if you don’t pick, the game sends you to “no preference”.

But yea, I’m always thrown off when 5+ people choose no preference right away.

I think that if “no preference” had the majority vote that it should just select a random map, not a random game… we selected incursion… we want to play incursion, but we just want to play on something other than overgrowth once on a while.

I think there should be a random game mode search that would stick you into any old search for any old gamemode that needs a player (or however many players are in your party).

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Thread merged, as this isn’t news.