That’s fine, they should tell us that’s in the works then, and I understand it will take a long while. Because right now it’s hard to see how the “little” things they are doing will help, especially since we can’t even notice a lot of the changes. A lot of people are leaving and likely don’t think things will get better, so they won’t even try again later. If people were taking time of from the game waiting for some big changes instead of just dropping it entirely, I think that would be more healthy for the overall population in the long run. Where as hearing, “we’re working on it”, instills no confidence in people.
EXACTLY what im trying to say. Less Search option More choices till they have enough players
Ok 1st since you guys are not ready to change it back to casual and competitive like it was before.
DEV. You want to make the Game Fun With less surrendering? This is what you got to do (thread i post recently)
You Guys need to Change in incursion matches that if no preference wins the vote, that you get a chance to play meltdown or capture maps as well. (recommend you change the name no preference to random)
And second thing is waiting time info. It never changes no matter how many players is searching. right now its says short for every mode but im writing while searching for a match in incursion.
It should say
Incrusion:long waiting time
Meltdown Very long
Capture: impossible(no jokes)
I hate when ppl think im stupid by writing or saying ■■■■ that arent true.
So make it that we can trust your waiting time info
I don’t know why but it really annoys me when like 7 people choose “no preference.” lol
I’m like there are three freakin choices just pick one
Don’t forget that if you don’t pick, the game sends you to “no preference”.
But yea, I’m always thrown off when 5+ people choose no preference right away.
I think that if “no preference” had the majority vote that it should just select a random map, not a random game… we selected incursion… we want to play incursion, but we just want to play on something other than overgrowth once on a while.
I think there should be a random game mode search that would stick you into any old search for any old gamemode that needs a player (or however many players are in your party).
Thread merged, as this isn’t news.
not really cus i want to play capture and since it takes foreever i dont even try to search for it anymore.
And i aint the only one i can assure you
… …
I dont understand why people want “less surrendering”. I dont see a problem with surrendering as it is.
Can’t we just give one pvp queue with a mode vote at the start?
More different queue will simply split the playerbase. Which will make for even more unbalanced matches and more waiting time.
Never again, please.
So wait, because I don’t care what map we play Incurion on, I could possibly be forced to play meltdown or capture?
Thats the dumbest idea I have ever heard.
the thing ive noticed is 80% of the time the person quits without even offering a surrender. I think the best solution is to instigate a proper punishment system for people leaving games early. In smite quitting early bars for 2 minutes from starting a new game. If you do it again its 4, a third time 8, a fourth time 16. Your punishment time doubles for every game you quit meaning, quit enough games and looking at overr an hour wait to play. Your punishment regardless of how high it was, will reset after 24 hours
this is why competitive q was silly… Get a whole 5 togther and spend 2 hours being forced to play meltdown… kill me plz haha
Oh believe me I know it. I didn’t play the game at the time when they combined the playlists but I knew it would encourage quitting and upset the community.
Horrible idea. The wait times are part of the problem they won’t work as a solution.
I would like to see hack and slash added. Where capture points are spawn points for never ending npc armies of various creatures. I remember playing Dynasty warriors wishing it was like a pvp.
Make the game is possible to play alone where if other team quits other objectives possible
the 2 are completly unrelated… how does people quitting matches have to do q times? If you dont quit theres no problem…