Developers need to stop catering to DPS people

That ties into the whole responsibility thing in a group. Though part of it also is that people are less likely to notice a bad DPS player in a group unless the player is being blatent about it or someone is running a parse.

Borderlands games in a degree are an RPG as well. Hence exp levels, skill trees, character classes, and the gear system in it. It just happens to be an RPG looter shooter as opposed to traditional fantasy RPGs… until we get a new bunkers and badasses DLC… >.>

Yeah but in this discussion it’s being compared to a traditional RPG with specific roles that need to be filled. In WoW you can’t go into face a raid boss without a full party of Tank, DPS, Healer. In BL you don’t need that. You’ve never needed that. So why compare it to that?

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They’re not catering to anyone. That’s just how endgame works in borderlands games. No matter how much defense you have, enemies will health-gate you. That’s how it’s always been. The only thing that will save you is health regen and damage. Do you remember op levels from bl2?

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I’m curious (since I just haven’t had time to explore this yet) how much room there is for characters to synergize with one another for team play? In BL2 you had both COMs and skills that would benefit the whole team - so a Cat siren and a suitably specced commando could utterly demolish stuff because of reciprocal boosts. Is there much scope for that sort of thing in BL3?

You seem to not know what a RPG is. Borderlands is a looter shooter RPG. A RPG is with Classes that’s Vault Hunters, Skills tree, levels up… all things in Borderlands. :man_facepalming::man_facepalming::thinking::thinking:

I’m going to quote my last pist in this thread since you ignored it.

“Yeah but in this discussion it’s being compared to a traditional RPG with specific roles that need to be filled. In WoW you can’t go into face a raid boss without a full party of Tank, DPS, Healer. In BL you don’t need that. You’ve never needed that. So why compare it to that?”

WoW and borderlands are very different games. I’m sure it won’t make a difference since it looks like you just want confrontation and not actual discussion.

I mean, in theory… Fl4k is able to give health regeneration to allies, Zane can mitigate damage with all rounder (plus some minor buffs), Moze can give damage via Drowning in Brass and Selfless Vengeance, a little survival with Full Can of Whoop-Ass… Not really sure about Amara.

Point is, these skills are designed to give buffs, and work together with a team… In theory. In practice, they aren’t worth speccing into, except Drowning in Brass and All Rounder. Which most builds would spec into anyway, regardless of solo play or not. So… meh.

I wasn’t even talking about roles. :man_facepalming::man_facepalming::man_facepalming::man_facepalming: You can’t seem to read. All I was saying is the devs need to work on the tank skills all them are garbage… yes Borderlands is a RPG cuz all what defines a RPG is in Borderlands. Now you keep putting words in my mouth that needs to stop. You can’t compare a MMORPG vs a RPG. You can’t seem to not tell the difference at all.

Yes!! Yes!! That’s what I’m saying. I’ve been asking why compare bl to wow.

The discussion seemed to veer off topic and, as seems to happen on the internet, people got nasty over a minor thing.

Anyway, tanking in Borderlands almost never comes from Damage Reduction, and basing an entire play style on that is bound to disappoint. The tankiest characters in the game survive through life steal, or generating huge chunks of health at once. Damage reduction helps a little bit, but a character with no DR and 20% lifesteal will have a much easier time surviving than a character with 40% DR and no lifesteal. You can mix both, but then you have Amara anyway, so what point is there in doubling down when she is already super tanky?

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In short, not enough team skills that would also benefit solo play. It does seem like the emphasis shifted a bit between BL2/TPS and BL3.

Tank sounds boring.