I’ve been well aware for a long-ass time now that the only things the devs care about and will put effort into “fixing” are the PVP aspects of the game, but I’m REALLY getting sickened at this:
We have been reporting GAMEBREAKING-level Story Mission bugs for WEEKS at this point, and of course only “PVP Optimization” is being done.
For the few things (more like the ONE) thing that IS mentioned as a Story Mission fix in this list, devs plz:
The archive scoring is BEYOND broken, and 20% is so laughably not even SORT OF enough.
Presently if you want to get even SILVER on “Advanced” difficulty for The Archive, you must use a very cheesy exploit with infinitely respawning enemies, and “score farm” for over half an hour. If you do not do this, even if you loot EVERY SINGLE chest on the damn map for points, you will ALWAYS get BRONZE (I am ONLY referring to “Advanced” remember)…
Also IMO turrets and trap health was perfectly fine in story mode, and I’ve not seen a single person complain about that, so I have no clue why you are “doubling it”.
What you should be doing instead is fixing turret AI’s so they correctly target and attack melee enemies.
Thumper turrets in particular have A LOT of problems with this, particularly when more than one melee enemy is attacking them (they often just flutter their “locked target” back and forth between the various melee enemies attacking them without shooting much…).
Additionally, PLEASE FOR THE LOVE OF GOD CONSIDER THE PVE RAMIFICATIONS OF PVP CHARACTER NERFS!!!
You guys are either OBLIVIOUS to (or more likely don’t care) that changes you are making “to balance the character in PVP” will DRASTICALLY affect said character’s performance and utility in PVE Story Missions.
For example, your Ambra nerf has caused most people to stop playing her in PVE. Why should they, when Miko does a zillion more healing, AND can actually do a bit of damage…?*
*I mean, Ambra might as well not even HAVE a life drain attack at this point - it does so laughable little damage to the point of being PAST “sad”. It takes me eons to kill even the tiniest enemy with her life drain attack, and while I’ve done MANY matches with her at this point (and drain every chance I get), I’m still BARELY over 50% done with her life-drain lore challenge… >_<
…My point in the above example is that ISIC is probably the only character in your list that actually could USE a PVE Story Mission nerf.
That being said, you do understand that people have been using ISIC to complete your EXCESSIVELY unbalanced and unfair “advanced” modes.
For example, PLEASE alter enemy spawn numbers in “The Renegade” based on the number of players in the group, as they are the same with 1 through 5 players right now, unlike every other map…
As for the other characters:
Galilea is perfectly functional in PVE at the moment, and your proposed nerfs will make her SOOOOO much “less so”.
Miko still dies VERY easily to the large waves of enemies that PVE Story Missions have out the wazoo, and thus is REALLY not in need of a self-healing nerf here…
I know very well how video games are made, and it wouldn’t take much time and/or effort at all to have separate data entries for character stats for both PVP and PVE, so please stop being lazy and do this ffs…
You guys DO realize it’s actually implausible to “balance the PVP” in a way that will make everyone happy and stop complaining that it’s “unbalanced,” constantly, right…?
Just look at how long World of Warcraft has been trying to balance their PVP for - over 10 years!
(Yes it’s an MMO not a Shooter “blah blah” before someone says this, but it’s still a valid example: people will never be satisfied that the PVP is balanced, as they are constantly looking for excuses as to why they lost that does not include THEM as a factor…)
Closest I’ve ever seen a competitive online PVP game to being “balanced” would be Team Fortress 2, and that’s because Valve refuses to listen to whiners going “X char NEED nerf NOAW!!!” and had not touched the formula and “balancing” that’s worked quite well for… since ever. :L