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Don’t know how to feel about Ghalt. Despite my efforts when playing him to prove he’s not a one-trick pony, he still sorta is. And that trick is losing a LOT of potency. Someone in an earlier thread suggested like a 1 second stun followed by a 2 second slow on his trap. That might be the best.

Boldur’s changes seem good to me.

El Dragon’s AoE and Clap Speed reduction are VERY welcome.

Glad Kelvin is getting his stun back.

He is getting his ward nerfs reverted so they will be god tier strong again to compensate for the damage loss.

No hes not easy to kill. This would be like me complaining that Boldur is weak. They’re popular bans/picks in competitive, equal tier. So if you think ISIC is really weak you are obviously doing poorly with him because hes an amazing character. Thats reasonable. But thinking im bad because i think ISIC is good is childish and silly :stuck_out_tongue:

2 Likes

Can’t say for sure about the wards. He didn’t say anything about them last Wednesday, but I believe something was said about increasing the health a bit a couple weeks ago.

Edit:
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This confirms two things 1. gRANT does indeed hate ISIC, and 2. He’s getting a defense buff.

No he’s easy to kill telling me that I suck with him is childish and you make this false illusion that ISIC is a god, which he isn’t.

He has the lowest HP for a tank and no counters for melee so once again if he is this “really scary hero” i’m saying you need to L2P

If you need to swing the nerf bat at ISIC 3 times just so he’s “balanced” in your eyes then you need to L2P.

This is all I wanted for ISIC in the first place I hope this is the case.

Well damage nerf wards buff hell yes that’s what I’ve wanted

Not stoked about the el dragon nerfs. Clap is fine as a nerf. Dragon splash radius being reduced, lower aoe damage on it, and cutting the stun in half is kinda upsetting to me. They need to re up his passive back to 30 percent melee damage. It’s already a major hazard to try to go off on people in incursion but now my targets will have a much more legitimate chance at killing me outright I think

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Ah I see so @dwarfurious has been consulting with the combat designer all along the real ISIC hater is him and his ultimate goal is the destroy ISIC… :smile: ok jokes aside.

Even the comabt dev admits that his defense needs to be adjusted…

See this is why you’re so odd, you are factually incorrect, get CORRECTED in every way possible, ignore it with gusto, and then continue to rant. Galilea is the lowest hp ‘tank’. She makes up for it in other areas. Between his hp, shields, blocking, wards, and helix options, ISIC is plenty tanky. Counters for melee? When you’re that tanky and have that much damage, you dont need a counter. But he does, its called “teleport stun” and its amazing.

He flagged this post <3

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shadowshadowshadowshadowfirefireFireFIRE!!!

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Updated the post, and added the ISIC ward buff.

You both need to stop going at each other about this. You shouldn’t have called out @dwarfurious in the first place.

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Yeah… I’m acting rather brash. Although he made sure to insult meh in my thread.

Look @dwarfurious call me stupid or what ever the deed has been done and the state of ISIC right now is undecisive. I’ve moved on to other heros at this point so what ever is done to ISIC is done.

I don’t mean any disrespect but constructive criticism is handy.

You keep using the same argument over and over again, even when it has been proven wrong multiple times. ISIC is one of, if not THE most powerful character in the game, seriously, he is extremely strong. Lets just look at the numbers real quick shall we? Lets compare the tanking abilities of Boldur versus the tanking abilities of ISIC, after comparing these I will also compare the utility and damage output of both characters. Numbers used are going to be based off of level 10(to begin with). At level 10, ISIC has a base health(and base shield) of 2,525 without gear or helix options, now lets look at boldur. At level 10, Boldur has a health pool of 2,525 base without gear or helix options. Now lets look at adding helix options to that. With helix options, ISIC gets put up to 2,765 and Boldur up to 3,245. Now lets look at skills and passives. They both have a shield that can block up to 1000 damage, and both can be upgraded to block 2000 this will be added at the end as its the same for both and makes little difference as such. At level 10, rotating wards(with the correct helix options, and overcharged) can block 1,735 damage, bring ISIC up to 4,500 against ranged attacks. With rage it is possible for Boldur to get up to 50% damage reduction for 8 seconds which brings the amount of damage needed to kill Boldur up to 4,867.5. Now lets look at ultimates and level 10 helix choices. At level 10, ISIC does 479.4 dps with his ultimate, and gets a 2000 health shield in front of him that refreshes every 6 seconds for the 40 second duration. Boldurs ultimate makes him get 50% of the damage dealt to his shield as health. Both of his level 10 helixs are very useful on paper, but not as good in reality. Lets look at axe mastery real fast shall we? Axe mastery gives Boldur 64% extra damage if he is at full health and has axe runes on, shield mastery makes his shield unbreakable if he has runes on. How often are you going to be able to burst someone down while you are at full health? Shield mastery seems really good, but if your team comp has any kind of hard cc at all, its basically useless, on top of the fact that you should be Boldur dashing often. Now lets be put in a situation shall we?

Boldur starts at full health, gets dived on and pushed into a corner. Lets even say he has both runes. He is getting permanently body blocked in the corner, he can sit there blocking for a while, but any kind of AoE damage goes through his shield. He then tries to dash out(removing his rune) and pushes someone back but now has the entire team able to attack him without his shield rune up. Sounds like a great place right?

ISIC starts at full health, gets dived on and pushed into a corner, he dashes out and stuns everyone long enough for him to get to safety

As you can see from purely the numbers, ISIC is a very good character in his own sense, we didnt even talk about the fact that his dps is the third highest in the game at level one or the fact that most of his damage is AoE.

So please, stop attacking people, and please start actually think about what you are saying before you say it.

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Despite being a really strong character, I think the nerf to Ghalt might be too much as he heavily relies on his traps.

I like what I’m hearing for the rest of the changes though. I’m excited! :grinning:

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ISIC has a massive crit spot though, doesn’t that more or less effectively halves his health ? Especially if you land a CC on him, he dies much faster than Boldur.

Boldur also can get overshield on dash.

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And boldur can dash through everyone knocking them up, petty much the same utility as isic’s dash. I’m not on either side of this, just wanted to point that out.

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  1. Use any AoE on ISIC and his wards break instantly( Orendis shadowfire pillar/ Blight etc.) They all completely ignore his wards and can break them easily.

  2. Some characters have options to ignore his wards with some form if shield pen that right there can make his wards useless. Also shield pen gear can penetrate wards although only a fraction.

  3. Boldurs dmg reduction > wards since there is not counter to it I can’t use a skill and ignore his DR but I can use shield pen gear and skills to go through wards.

  4. Boulders ult > ISIC in terms if PVP because ISICs ult although deadly is still faulty you move slow and Cannot use other skills you’re suspectable to CCs ( Alani bubble Rath uppercut Spin to win). Boldurs alt although my recieve a nerf :frowning: is better especially if you choose shield mastery and can perma block one could argue runes of replenishment and axe mastery are better but shield mastry makes you invincable if backed in a corner and blocking.

If ISIC is in CQC he will dash away and stun but since it was nerfed to 1 sec melee heros would be back up and continue to pummel you again ISIC is the only tank the fails in CQC boldur can hold his own even with multiple people attacking him his high HP pool, dmg reduction( can get up to 65% with gear) and shield with healing can sustain himself.

Is ISIC a good hero? Yes and excellent sniper with high dmg and AoE wave clear. Is he a good tank? Absolutely not and that’s the glaring issue with him which is why i’m glad that gRANT has considered buffing his defense back so that he can actually tank.

Edit: I beleive you all have me mistaken I never said ISIC was bad but his tankiness was stripped away each time he was nerfed making him a squishy giant gun turrent. All that was needed was a dmg nerf instead of butchering his survivability.

Edit: how am I attacking people? I never once attacked anyone.

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I think I’m the only one who’d take the movement speed back over the stun.

Still, buffs are buffs.