See again. It’s a lot better now, but at launch especially inferno was borderline (maybe actually mathmatically) impossible. When these concerns were brought up, in classic new age Blizzard style, devs responded with “YEAH WE TESTED IT UNTIL WE COULDN’T PLAY IT ISN’T THAT COOL.”
I still have massive issues with the gameplay, especially compared to two. It was obvious that they’d dumbed down the controls and customization of characters to cater to console players. I mean in D2 you can spec heavy into whatever skills you want and hot swap up to a ridiculous number once you get your keys bound how you like. In this, you’re locked in at 6 and can’t hot swap during combat for different situations. On top of that, you’re frequently at the mercy of their “new set every 6 months” bit, which will group together a sometimes random collection of spells into the new “god mode build”, so finding a style you like and sticking with it is impossible if you want your damage to remain relevant.
The gameplay and action is obviously smoother - we’re talking about games 8 years apart. But they cut the guts out of the things that me and my friends loved about D2.
Then again we’re waaaay off topic.
This is one of my soapbox issues. I will scream at anyone about how much I hate diablo 3 any time.