Flak do 140 damage per hit. Corvs have 400 hp. 3 shots will take out many corvettes. That perfectly proves my point on how corvs are going to die before they get repaired.
In HW2, heavy corvs had 1700 hp, not 400, and nothing did more than like 125 damage in a shot IF it hit. I don’t see how there is anything to really argue here, it’s just objective facts that you seem to want to disagree with just?
I’m not sure how else to tell you this, but I’ll say it again: Even if there were formations, tactics, and working support logic, the game would play nothing like HW1. There numbers are so different. Your same HW1 strategies would not work. There’s nothing to argue there, it’s an objective, factual statement.
That’s not to say I don’t want those things. You know I do. I was adamant about them from the start. But I understand that just makes the game better, but it does NOT make it HW1 again and you will have to learn to play the race differently, as will HW2 players.
I posted the numbers of every unit public for you all so you can see for yourself and we can stop having all this misinformation thrown around.
So many people don’t believe my numbers themselves, and think I made HW1 races OP (like @yvasser), but they won’t bother to look at the numbers themselves. Not sure what you want me to do.
You should also know how vulnerable research vessels are, in this strategy game, and how important that is.
And how HW2 races collect faster outside of the very start, like I already stated, giving them more of an advantage.
And you know yourself you can’t beat a good HW2 player playing a HW1 race. So I really don’t get what you’re trying to say here…
I’m sorry but the “people arguing [me] down” just don’t make as much of an effort to see how poorly balanced things are. They just read the changes I’ve made, and see that I made a unit much stronger, and think GBX must have done a good job with balance or something and I’m just trying to make them crazy OP. They never played it for themselves to see. They play a HW1 race, and they use nothing but defenders, drone frigs, destroyers. Maybe once they built a lot of light corvs and they won because the other person was just bad and didn’t make units. Doesn’t make them balanced.
You say things about Lore, but the way I balanced units makes them more like HW1 ones. So… isn’t that more toward the lore than HWRM? I’m getting this less and less.
It’s rather insulting that there is some assumption that I only considered how one unit fares versus another and that is how balance works. I don’t see how you can gleam that from the changes, either, except that you just don’t get at what a bad spot HW1 races are in almost every way. You haven’t tried it, you just see “Lots of changes are made, obviously was just making them OP and doesn’t know what he’s doing!” That’s quite unfair. I know you play them, but you use 3 units. That should be telling as to how bad the other units are…
No, I considered the whole metagame of balance.
Someone else made a good post about how even if races do win equally against each other, which HW1 vs HW2 certainly don’t, that doesn’t mean the balance is good, because there is a design of balance that also makes the game more or less fun to play.
But yeah, that posting, with all the relevant numbers for every unit? All ships in a more readable and usable JSON format
HW1 and HW2 are wildly different.
Putting them together is like putting Quake and CoD together, where the quake side can use teleporters and jump pads but the CoD side can’t.
Or maybe a more apt example would be SC2 Terran fighting up against Broodwar Zerg.
There are way more differences than controls, unit behavior, and flight modeling.
Now what would be nice, in addition to getting formations and tactics back, is if “HW1 Deathmatch” and “HW2 Deathmatch” used the balancing numbers from their respective original games.
But for HWRM to work, for the races of each game to work together, numbers for both have to be changed a lot, and they will play nothing like the originals, especially when HW2 races get the benefits of better unit behavior and foramtions and tactics as well.