One thing I did notice in the different tests on YouTube was that dx12 mode was essentially using 80- 100% CPU although in all the videos I watched they were 4 core machines. I wish I had time to test it right now but I’ll do it tomorrow and post back my findings.
I’ll also try to capture with OBS, shadowplay and the Xbox game bar and see if that causes any issues.
I’d really love if they got dx12 performance nailed down because I’m just shy of being able to max this game out at 4k60. In dx11 I can get 3200x1800 at 60 with everything but volumetrics on ultra so I’m thinking dx12 could get me over that last hurdle. Hell if I can run metro Exodus at 4k60 (no dlss) on ultra with Ray tracing on high I should be able to do it here.
I’m only getting about 50% CPU use max. I don’t try to capture but hopefully that issue is fixed. If I did try to capture I’d use separate laptop and an elgato hd60 so that shouldn’t effect anything.