To be honest, Director’s Cut was/is usually somewhat of a marketing thing when the movie was being released on the home video formats after doing the initial theatrical run. And vast majority of these Director’s Cuts “restored” anywhere from 5 to 15 minutes of scenes, which were cut from theatrical version due to censorship/rating, some region-specific requirements or just to improve the pacing. Just a little extra something for the home video market. Only very few movies have really significant changes in the Director’s Cut versions.
In the Designer’s Cut, launching on November 10 for all platforms, you’ll get an additional Skill Tree for each Vault Hunter and a brand-new game mode called Arms Race.
A game mode and 4th Skill Tree, nothing else. Maybe some fixes and rebalances will be included. This DLC does not sound like it will bring any content that was possibly cut like zones, items, NPCs, dialogue, etc…
We’re saving Director’s Cut details for another day, but rest assured it will be bursting with next-level mayhem as Borderlands 3 continues its second year.
Next-level Mayhem can mean anything and of course the announcements are pretty vague, but my bet would be on it being another game mode with perhaps another Mayhem overhaul, perhaps allowing it scaling further than 10, and maybe implementing something like Adventure Mode from Diablo 3 where there’s no story, just repeatable random “bounties” (edited variations of story quests) that you just roam around and do for extra rewards.
This new season will include the Designer’s Cut and Director’s Cut DLCs, which each offer new modes and ways to play.
Again, vague overall description, and “new modes” and “new ways to play” to me sound just like that - new modes and alternate ways to play the existing content.
I don’t think they will suddenly restore and finish the scrapped segments and content, it will require too much work. It’s fairly easy to implement the varkid boss or something behind that closed door in Ascension Bluff - just create some mission to go there and fight it, done. But to re-insert “missing” scenes with dialogue, scripting, maybe even zones/areas and other assets in the middle of heavily scripted game? I really doubt it.