I’ve noticed that even after I have disabled Bloody Harvest, it still seems to be in effect (ghosts still spawning, and terror anointed items dropping).
My fix for this is: any time I am about to load into my game, just before I click the button to start, I click “enable bloody harvest” and then I click “disable bloody harvest”.
I think that
A), being at the menu re-enables bloody harvest but doesn’t toggle the button. So, clicking “enable” and then “disable” reruns the code that disables bloody harvest.
B) it should be a checkbox instead of what it is now. How it’s handled right now is likely textbook bad GUI design. You don’t ever want the user to have to question the meaning of the button or the staus. Checkboxes were used on programs to solve GUI design issues like this.
I am not trying to be a jerk here. Just being honest.