Disconnects during character selection should change the number of players in the game

Trying to complete a five person game is pretty impossible when three of the five disconnect during character selection.
Really needs to set by how many characters are successfully selected.

If it’s story mode, number of enemies and their health etc. scale with number of players. If you only had three players coming out of character selection, the game should be scaled to three players. Not sure what happens in PvP though.

If there are only three players vs five in pvp game ends immediately. Unfortunately you have to wait the entire countdown just to be kicked back to main menu. Get in the habit of checking the scoreboard during character selection time just to see if there are any disconnects.

Good to know. I’ve only been doing story so far, and only seen one disconnection during character selection - player showed as disconnected below their character on the selection screen. Unfortunately, it was on Saboteur, and we couldn’t hack it…